Arma 3
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[Official] Cytech Industries Showcase Mission
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
154.449 KB
20 Feb, 2022 @ 12:00pm
12 Apr, 2022 @ 9:11am
13 Change Notes ( view )

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[Official] Cytech Industries Showcase Mission

Description
This is the official Showcase mission for the Cytech Industries underground complex map.

This mission is designed to guide the player through the most interesting parts and landmarks of the map, also showcasing AI pathing and performance.

Any suggestions can be sent in the comments, this mission will be updated regularly as the map is updated.

Update is coming soon with Patrols and Autosaves!

https://www.youtube.com/watch?v=4OOa7U8HmX8

Contributors:

TropicalOasis64 (Creator)
Fish (Playtester and Advisor)
Axios (Storyboard and Quality Control)

Atom_Monky (Map Developer)
ALIAS (Map Developer)
C.Ritter (Map Developer)
Tiwaz (Map Developer)
Axios.exe (Map Developer)
SirChicken (Map Developer)
Dan Tronic (Map Developer)
23 Comments
TropicalOasis64  [author] 11 Sep, 2023 @ 2:17pm 
ITZITHICAL, It should still be. The map is currently down due to a Steam issue and should be back up soon.

More updates here: https://discord.gg/dRBK4yqrJW
Cassie 10 Sep, 2023 @ 9:18am 
In the core assets mod i was able to place objects from the map into my own scenarios on other maps is that still possible?
TropicalOasis64  [author] 9 Sep, 2023 @ 4:24pm 
ITZITHICAL, I dont understand what you're asking... sorry
Cassie 9 Sep, 2023 @ 1:05pm 
building parts still in the mod? can i use assets in the editor?
TropicalOasis64  [author] 9 Sep, 2023 @ 9:24am 
Guerrila man, it is going to be updated soon and is likely down for the update
Guerrila man 9 Sep, 2023 @ 7:14am 
WHERE DID CYTECH INDUSTRIES MAP GO WTF
TropicalOasis64  [author] 28 Apr, 2023 @ 4:27pm 
Thank you WhinnyGurl! I'm glad you enjoyed!
TheAstridPup 30 Mar, 2023 @ 3:05pm 
Very immersive! I was impressed with the design of the map/showcase! I look forward to more!
TropicalOasis64  [author] 12 Sep, 2022 @ 2:27am 
Hey there Purple, thanks for the feedback.

I'll check out the AI at the OBJ's, perhaps a recent update broke them. I'll also add a small arsenal to the beginning for players who wish to customize their loadout a bit. Finally, if you get past the MG at the end you'll see its blocked off, you're not meant to kill it :D

Thanks again for helping me improve my mission.
purple™ 11 Sep, 2022 @ 12:54am 
I noticed a few big issues with the AI.
At some of the OBJs they straight up don't attack. Yet at the end during the escape, the MG is almost impossible to take out without cheesing. It also doesn't help that the gun shoots either above or below where you're actually aiming, both down sights and from the hip. It's weird because I've never encountered this kind of issue before, especially with the guns. I don't know what it could be but I do know it isn't my game, as I ran an editor mission on this map just fine. Otherwise it's a great map and a good showcase of the level itself.