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I'm using this boat with my friends in out current run - it's amazing!
However, sweet potato doesn't work at all - the shuttle can only go down, even if direction is set up there's always some descent speed taking it down. It seems the buoyancy with empty ballast tank is too low for the shuttle to go up. Any ways to fix this?
LOL sorry, it's a mess in there.
If I remember, it's surprisingly simple. The navigation terminal outputs an X coordinate from -1 to 1, and a Y coordinate from -1 to 1. If you plug those two values into an arctan component (remember tangent is opposite/adjacent, so in this case Y/X), it will output an angle, and that angle can be plugged directly into the railgun.
In this case, I put the arctan output (angle) into a wifi component (channel 12) and the fire command into a wifi component (channel 13), but the wifi chips aren't needed.
any chance you could walk me through how that works so i can add the new railgun control to my pack?
ngl ive been scared of touching any of your wiring, your a fuckin rocket surgeon lol
I'm always afraid to mess with this thing again because I'm always afraid I'll have forgotten something vital about either how the sub works or how Barotrauma's editor works LOL. That said, that bug should be fixed. I believe the previous faked submarine, despite having no entrances, could under some circumstance take in water
I'll convert it to a permanent fixture of the sub tomorrow hopefully
I noticed another bug, which I can't fix myself as the sonar room isn't accessible in the editor.
The sonar terminal which controls the railgun is constantly taking damage from water, and NPCs try to put on diving suits before fixing it. Is there a reason that entire room is loaded as it's own 'shuttle'?
Do a little jpeg and change dimension