Arma 3
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CO-13 Poking The Nest
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
1.313 MB
26 Jun, 2014 @ 4:08am
29 Sep, 2016 @ 7:03am
12 Change Notes ( view )

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CO-13 Poking The Nest

Description
AAF Forces are tasked with testing FIA defenses and response times with a feint attack and hold on a local compound. Along the way the team must neutralise an AA site and smuggling camp.

Features:
Vanilla revive and spectator
Mortar support
UAV and UGV - can load ammo box into UGV
Random patrols
Intense infantry based combat across fields and wooded areas

Intended for team work orientated groups.
8 Comments
Link 10 Jun, 2017 @ 1:36pm 
Very nice mission! We completed all tasks but mission doesn't end.
Parox 28 Nov, 2014 @ 5:51am 
Just played this tonight and thoroughly enjoyed it.
Variable 5 Jul, 2014 @ 6:49am 
1. Fair enough, I'm usually the one that wave the realism flag so I won't complain hehe
2. Yeah, I understand, that's why a Pawnee might be a good alternative to the darter?
3. Oh! Then it definitely came too early. most of the enemy was still intact when the rounds fell.
4.An ammo UGV is a great idea! I remember that I saw something like that, here it is:
http://www.armaholic.com/page.php?id=26077 . However, I don't feel that lack of ammo should be a problem in this mission, so maybe having the UGV carry the mortar will be better, and will be a workaround the disappearing bodies, in case one of them carried one of the mortar elements.
Imperator  [author] 5 Jul, 2014 @ 1:42am 
Variable, thanks so much for the feedback!

1: I will continue looking into alternative revive scripts or an easing of the conditions in the current script to allow FAK's to revive team members. The group I play with prefer the current set up as it makes Medics extremely valuable.
2: I find any vehicle with thermals on it to be extremely overpowering in regards to recon capabilities - I could possibly experiment by adding a Darter with TI disabled.
3: Apologies, this mortar attack was a barrage by FIA to signal the commencement of the counter attack - I will add clarification
4: I am strongly considering replacing the ATV with a UGV that uses a custom ammo box loading script to allow some flexibility in what ammo is carried.
Variable 4 Jul, 2014 @ 11:04am 
[continue from previous comment]
Suggestions:
1. Replace the revive script, or configure it so that all can first aid, or add one more medic so the players won't ran out of first aid options if their own medic is hit. We also lost our mortar because the body of one of the guys who carried one of its elements disappeared...
2. Maybe add a drone or a Pawnee to allow for recon?
3. Add some clarification regarding the mysterious mortar attack on the FIA HQ.
4. The ATV crate is a great touch! However, there was little ammunition on it so we took it on our backpacks. Maybe add the mortar stuff in it?

Looking forward to playing this one again! :NATO:
Variable 4 Jul, 2014 @ 11:03am 
Played the mission last night with a full complement, all slots were taken. Liked the setup and the briefing! Made us look forward to play the mission. We were exposed half way into the first objective and lost medic. Had a cool firefight in one of the wood patches but managed to overcome the enemy, who seemed to be doing a good job flanking us!
When we assaulted the FIA HQ, there were suddenly a mortar strike that killed some of us. Was that FIA calling in a mortar fire mission on their own HQ? Felt a bit weird. Was there suppose to be a hint or a message that didn't come up? [continue in next comment >]
Loophole 1 Jul, 2014 @ 2:42am 
Hmm, subscribed to this mission, but it doesn't appear in my missions list. Very odd. Normally that works just fine.
DjVu 27 Jun, 2014 @ 4:04am 
'Poking the nest'? My my.