Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gedemo Sarai City-State
   
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2.957 MB
25 Feb, 2022 @ 12:17pm
25 Feb, 2022 @ 12:30pm
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Gedemo Sarai City-State

In 1 collection by Gedemo
Gedemo's City-States Collection
234 items
Description


Negative City-State: leave this City-State to your opponents !

Sarai Batu

City-State Trait: The Suzerain pays +2 Additional Gold to maintain each military unit.

City-State Type: Militaristic

History:
Sarai, also transliterated Saray ("palace" in Turkish), his full name being Sarai Batu (Batu's palace) was the capital of the khans of the Golden Horde, land of Tatars, after its foundation by Batu, grandson from Genghis Khan, circa 1240. It was located on the Volga Low, near Volgograd, on the territory of present-day Syelitryennoye in present-day Astrakhan Oblast. A second city called Sarai Berke (or novoi Sarai, meaning new Sarai) was established further northwest, still along the Volga by Berke in 1261. It was destroyed several times between the end of the fourteenth and the sixteenth century, and definitively in 1556 when Ivan the Terrible conquered the khanate of Astrakhan.

Compatible with Rise and Fall, Gathering Storm, NewFrontier.

Mod Support:
Ynaemp (Giant,Greatest, LargestEarthCustom, LargeEurope, PlayEuropeAgain and Cordiform)
40sw4rm's "Old World"
Leugi City Style
English and french languages

Notes:
I will not respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/
Thank you!
If you like this mod, feel free to give it a positive rating by clicking on the thumbs up, just below the screenshots. This allows the mod to be better known and especially it motivates me to improve and keep them up to date.

Merci!
Si vous aimez ce mod, n'hesitez pas a lui donner une evaluation positive en cliquant sur le pouce leve, juste en dessous des captures d'ecran. Cela permet de faire connaitre le mod et surtout cela me motive a m'ameliorer et a les maintenir a jour.
2 Comments
Gedemo  [author] 26 Apr, 2022 @ 11:53am 
Negative city-states are an experimental idea that I'm trying to develop to spice up the game a bit.
In history, it has happened many times that flourishing empires suddenly experience "accidents", which change the course of history that seemed all mapped out.

"Negative" city-states are traps for the AI. Be careful not to complete their quests inadvertently, otherwise you too risk having this trap.
You can also challenge yourself to get there anyway. With them you still have yield gains (culture, faith, etc.).
DeadWeatherDrums 25 Apr, 2022 @ 10:27pm 
Okay, so this is a series of "Negative City-States"

What was your thinking behind these? I mean, interesting idea, but who would actively go after these negatively impacting CSs? It's this for when I want to pretend I'm an insane drunk emperor or one of those 'I hate myself and want to die' scenarios?