TerraTech

TerraTech

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Advanced AI
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Type: Mods
File Size
Posted
Updated
5.110 MB
25 Feb, 2022 @ 4:53pm
2 Jul @ 1:48pm
172 Change Notes ( view )

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Advanced AI

In 1 collection by Legionite
TTMM Extra Mod Ports
8 items
Description
The Ambitious A.I. Overhaul Mod.
This is no ordinary vehicle A.I. mod:
Nearly completely rebuilt from scratch with only really VisualStudio and the base game, this A.I. offers many new, irreplaceable functionalities:

Smarter Allies
To help you out among this whole new world and equally powerful enemies, your allies have been thoroughly upgraded!

Access by Selecting Escort A.I. in the AI circle menu like usual (Right-Click-Drag on a Tech with an AI Module)
Your now-powerful loyal A.I. companions have been taught by the TAC A.I.s how to:

Drivers
- Follow the player
+ Tank -- Drive land Techs. All A.I.s have this by default.
+ Pilot -- Fly airplanes or helicopters
+ Space -- Fly Hoverbug or Anti-Gravity spaceships
+ Ship -- Sail Seafaring vessels (Needs Water Mod)

Multi-Techs
- Don't use Build Beam and other techs do not space from these
+ Static -- Stay still and shoot enemies
+ Turret -- Aim at enemies and shoot enemies
+ Mimic -- Copy the actions of the nearest Player (or Allied Tech for GeoCorp)

Utilities
- Assign Tasks
+ Scout -- Go out and attack the enemy from afar
+ Protect -- Protect allied non-player mobile Techs
+ Fetch -- Gather loose blocks from the field

Anchored
- Defend Home
+ Guard -- Attack the enemy within bounds of the anchor

Abilities
- Additional AI Features
+ Idle Anchor -- Anchor when we are not moving to recharge batteries
+ Repair -- Repair battle damage from the last saved state of the Tech
+ Broadside -- Shoot enemies with the sides of this Tech
+ Advanced Avoidance -- The A.I.'s path-finding can deal with multiple Techs better
+ Advanced A.I. -- Make combat judgments and generally upgraded abilities

But each Corporation's A.I. module can only do certain things.
You must collect them all to make the best A.I.

BUT that's not just all, there's an RTS Mode!
If you have RTS Mode enabled:
Click Commanding
-> Middle-Mouse on any subject and the A.I. will focus-fire on it.
-> Enter Photo Mode -OR- Press K to toggle Group Commands.
-> Left-Click drag to Area-Select.
-> Press J to mass-assign A.I. states.
-> Press I to command them back to where you are.
-> Right-Click on any subject and the A.I. will perform the task if it can.
-> You can control MULTIPLE TECHS now with your mouse.


Harder Enemies
With better allies comes scarier enemies.
The Enemy adapts to it's given weapons in a snap and can fight correctly with it.
Each Enemy Tech design has it's own unique statistics and ways of world interaction.
You can tell how dangerous an Enemy is based off of their floating icon.

These enemies can drive cars, tanks, planes, helicopters, spaceships, Multi-Tech constructs, and even boats if you have the mod.
They will attack, mine, sell, and build to insure their prospecting success on the Off-World.

Their Goal: Build bases and, if possible, exploit your turf for more resources. They also fight each other too offscreen.

Then it's only a matter of time before they begin to launch attacks of their own...


Friendly Prospectors
Not all Base Bombs are bad eggs. Some are also just trying to mine or friendly!
There's a mighty small chance you will encounter the Purple or Green teams.
- Green Techs are allied with you and will not attack you, but other Techs.
- Purple Tech will not attack unless provoked
Hold [T] and Right-Click to open communications with them.


Extended Random Tech Spawns
You can also push your own Techs to this population locally to challenge yourself.

Basically there's new aircraft that spawn in the game that can strike from above. Early game they are annoying but late game it becomes spooky.
Ships sail into the scene as well for the Water Mod! Although you may want to be wary of them - they don't care how far in the game you are and are very deadly early-game.

If you would like to contribute to this mod's Global Community Population Pool, consider joining the Official TerraTech Forums:
Community-Made Population Pool on the Official TerraTech Forums[forum.terratechgame.com]

Alternatively you can export your own Techs in a fast-load format to the population in Creative or R&D.
The folder is just outside your TerraTech install directory, in the "Raw Techs" folder.


Multiplayer is supported but is very unstable!
We need your help prospectors to make it better!
If you would like to support us, you can by reporting any multiplayer bugs encountered with this mod with the output from Random Additions' special bug reporter in the "Bug Reports" thread below:
:D


Now that your have your army...
Retake your turf back from those marauders and show them who's boss!


Made possible with help from Sozin, community supporters who submitted Techs to the Community-Made Population Pool, and countless bug-testers in the TerraTech Forums and Discord communities!


Formerly known as TACtical AI in reference to Kingdoms TAC's Legion-like origins and bleeding-edge A.I. development in the Unofficial Modding scene, Advanced Artificial Intelligence aims to bring more challenge out of the A.I.

Advanced AI Wiki - In-game wiki coming soon


Disclaimer
Note that this mod still allows the Vanilla Enemy A.I. to work for the lower enemy difficulties.
While this mod is made with both causal and experienced players in mind, the new features add more enemy difficulty and diversity to the game.
So if you haven't finished a campaign play-through without Advanced AI yet, I highly suggest you do that first before subscribing to this mod.
The videos contain small spoilers of future mods like TAC Pack Core, TAC Pack Super Weapons, TAC Pack Starfighters, Unofficial Missions and Anime A.I. Also cameo of the MLRS from Rabis' Custom Blocks.
Not all footage contains content related to this mod.

The Workshop Icon for this mod does not portray actual coding but a simplified summary of what the mod does.

If this mod is active in an unmodded lobby, then it's a bug.


0ModManager is still highly advised - Lets this mod work the below mods for more awesome!
Config Helper - Enables extended mod settings menu saving
NativeOptions - Enables in-game Settings Mod Tab for this mod's many settings like enemy spawn rates, hotkeys, difficulty, etc.
With both of the above mods installed - If you really want a serious challenge, you can let the enemy AI use the creative inventory, turn up natural spawn rates, or enable Ragnarok or Eradication mode, which both makes the world a f*bron-ton more dangerous and difficult.

Use at your own risk on Unstable Branch!
Popular Discussions View All (16)
150
28 Jul @ 2:15pm
PINNED: Bug Reports
Legionite
44
28 Mar, 2024 @ 6:35am
What the Errortech and how to fix it?
маленький фонк
5
23 Mar @ 8:38pm
Unable to save changes
Fluffy Pagan
546 Comments
WCHR VIPER 15 Jul @ 1:19pm 
Is there a way to delete all non-player Techs? I have a number of invisible AI techs in my save that still have collisions.
Legionite  [author] 2 Jul @ 1:55pm 
Thank you for reporting the error!
I have just updated the mod to fix a number of serious issues:

The GUI for bribing Techs now says when bribing is not possible.
If the transaction fails, an error noise will be emitted and you should no longer lose money.

Warning: The Airplane A.I. can get stuck flying upwards. This is being investigated.

Backend:
Fixed a crash caused if NativeOptions and ConfigHelper are not present.
Fixed Localisation not initializing at all in rare circumstances, which may have caused the issue below.
Fixed crash caused by the language not being (non-US) English when setting the language option or just by opening the settings menu.
nazar2202gg 2 Jul @ 1:08am 
Hello! First of all, thank you for updating this essential mod!

I've encountered a bug with the latest version (updated on July 2nd) on game version 1.6.7.

The issue: The game crashes every time I try to open the in-game settings menu.

How to reproduce:
1. Run the game with the latest version of Advanced AI and its dependencies (ModSaves, Harmony).
2. Set the game language to Russian.
3. Try to open the settings menu.

The game works perfectly fine when the language is set to English. The crash only happens with the Russian localization.

Thank you for your hard work!
Napoleon Born2Party 24 Jun @ 3:36pm 
nothing is happening when i bribe a purple npc
The Viral Divinity 22 Jun @ 1:53pm 
Nah this mod is actually broken. I only have this mod and it's dependencies, both because it's the only mod I want, and the only mod actually up to date on the entire workshop. I just sat for like 5ish minutes in the menu, and sure enough, game crashes.
ソヴィエツキー 20 Jun @ 8:12pm 
Thank you for the update. I'm very happy that some of the settings have been translated into Japanese. I look forward to your continued support.
Khan 20 Jun @ 2:00am 
I see, thank you. I thought i was doing something wrong with configuring the AI
Legionite  [author] 19 Jun @ 7:41pm 
The plane AI not pitching properly remains an issue at the moment.

However, it is normal for the plane AI to travel far from the player or target horizontally when following or pursuing.
Khan 19 Jun @ 2:33pm 
Im using the venture guard AI on a pair of flying techs. They keep flying way too far away from me and they fly too high. they also take a long time to find their way to a target i am attacking. how do i make them fly closer to me?
phlbbbbbbt 18 Jun @ 5:15pm 
1.6.7 "stable" version
0modmanager
blockchangepatcher
buff blocks
community patch
confighelper
custom corps fix
customnetworkingwrapper
ellie's odds and ends
explosion nerf mod
harmony
nativeoptions
nuterrasteam
raf's prospector pack
random additions
techcomponent injector
turtle's mod 2
weapon aim mod