Door Kickers 2

Door Kickers 2

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Season 2; Episode 3: Operation Ahab
   
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Content Type: Missions
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1.753 MB
26 Feb, 2022 @ 3:16am
26 Feb, 2022 @ 3:22am
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Season 2; Episode 3: Operation Ahab

In 1 collection by Proverbial King
Season 2
8 items
Description
PRIORITY ALERT: Alright gents, as you know for the past few months we have been working with Vice, and the CIA in a join operation against the Blue Crane mafia. We have had a good lead on a massive smuggling operation that was to be undertaken at the [Redacted] docks. But someone or something spooked the Mafia into speeding up their timetable. Samuel Lee, one of the Vice agents working undercover with the Mafia, tried to warn this sudden change in plan but in doing so got compromised. He is not answering his communicator so it most likely destroyed by the enemy. Luckily, they haven’t clocked the geo-locater in his boot and it is pinging from somewhere aboard the SS “Popeye” moored in Pier 2. Before the communicator went dead Lee had also reported that there were two civilian dock workers being “employed” by the mafia. One is Rajesh Kumar, a 38 year old male working in one of the observation offices in the loading bay (located at the middle of the dock) and Mr. Abraham Bennet, the night supervisor, who was last seen streaming a video game from his office at the warehouse in the north west.

I know we didn’t have as much time to prep as we would have liked but the Blue Crane have one of our own. And I will be damned if I would leave him under their mercy. We leave none behind. Now study your dossiers and suit up.

INTEL: Satellite imaging show multiple structures: A ware house to the north west, a loading dock at the centre and an office building in the south. The Vice agent is held somewhere aboard the Cargo ship and should be your first priority for rescue. Be on the lookout for fuseboxes that can help give advantage in CQB situations.

ASSETS: 14 ranger operatives. No sniper support.

INFIL: Six man entry through the south entrance, another six man entry throught the north west entrance. Two climb aboard the bow of the ship using a RHIB.(Be warned, enemies may be alerted to your presence in the boat). Two undercover agents can also be called into action by the pier where the ship is docked to keep eyes on the deal that is going underway.

EXFIL: Same as infil.


SUGGESTED LOADOUT: Suppressed rifles with hybrid scopes. Diversify weapon ranges to challenge long sight lines, or use smokes to cut off areas. The AO is large, so it is in best interest to cut the map into slices and take control of one section of the map at a time. Your deployment will make it easier to pinch the enemy.
9 Comments
Proverbial King  [author] 29 Apr, 2023 @ 4:43pm 
@Pjo11 Thank you for the feedback. Helps feed my ego, which is just a few more compliments away from levelling up. :)
Pjo11 29 Apr, 2023 @ 10:19am 
Simply the best fan made map there is!
Proverbial King  [author] 22 May, 2022 @ 1:49am 
@Ganjirah Thanks for playing! Clean run as always.
Ganjirah 21 May, 2022 @ 12:56pm 
Probably the best port map there is, this looks so good and realistic. https://youtu.be/YlIhgbYiMBw
Proverbial King  [author] 4 Apr, 2022 @ 8:21am 
@Luckschaden I don't like big maps either but I wanted to make one for those who actually enjoy the challenge. Thank you for the compliment. Appreciate it.
Luckschaden 4 Apr, 2022 @ 7:32am 
Another beautiful map by you - pretty cool setting and idea. Personally, I don't like managing more than 6-8 troopers, so it took me like 25 minutes to clear this, but that's just a matter of taste.

I'm a bit salty about losing my Clean Run rating due to one tango hidden in a corner getting the first shot on a guy with an mp5. :/ - my bad for being careless though
Proverbial King  [author] 1 Mar, 2022 @ 8:50pm 
@CEO of The Internet if the CEO wants these changes I will have to look into it. Hehe...thanks for the input...working on another rework at the moment...then i will circle back to this.
CEO of The Internet 1 Mar, 2022 @ 2:40pm 
excuse my grammar
CEO of The Internet 1 Mar, 2022 @ 2:38pm 
this is an awesome map and I think I would be even better if you added more spawn points near both south and north entrances, enough to place the entire force there. The map is huge and it becomes overwhelming to micromanage 6 guys on two opposite sides of a map. And I would add 2 spawn slots near a bout.
Also, I think that this should be hostage rescue mission type instead. Because as I said, this map is big and it can be hard to find the last few enemies to finish the mission. Other than that, CIA playthough becomes much harder when you have to clear the entire map