Portal 2

Portal 2

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klaus.sfc01's contest #2 look up
   
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Description
in this contest the participants are supposed to create a map where the portal surfaces are only allowed to be placed on the ceilling deadline has been pushed till march 8th due to time problems of some participants.

The results are in:




the last place goes to: Dolphiner
the move with the sendificator is weird and felt not very well teached.

the design overall was uhhh and stuff was not often reused the map itself felt really plain and straightforward plus point is the sendificator strapping mechanic but overall

3/10
the 5th place goes to darkrozen uhh lmao one button had all the signage kind of i thought you could softlock your self lol =:) uhhhhhhhhh
stuff should have been more visible and compared to other maps in the contest it kinda looked like my room but on the ceilling soo uhh yea 4/10

4th place goes to JP and Crohaviet6
map was made quite well but the hammerizing (because it was done in 4 days) did not look so good

The "second" room felt unnecissary and was annoying to deal with.

that going over the pipes was possible felt badly telegraphed.

some pipework had no textures idk why

overall a solid 5/10




3rd place goes to: Nerdlingnation

uhh map was well designed but some moves felt weird maybe they were intended
i do not have alot to say about this but i have to decide between place 3,2 (sorry)

8/10


2nd place goes to: (Psychological) atom
same as with the 3rd place a close call uhh
having to activate a second laser was weird( why was it not already activated?) if they were supposed to be toggled the other laser did not turn off :/

8.1/10? idk close calls as i said i could not really decide sorry :/





(well deserved) 1st place goes to: Aneonen

Omg this map is perfect alot of reuse and cube respawns.
no weird moves.
creative and logical fun moves instead.
(space told me in all seriousness i should remove a point atleast because and i quote: "the chamber is to large" wth is wrong with him he said that as if he would be a judge for this contest)

where was i? ah yes

10/10 hell yeah

short update...sorry if your map was low in the list it was just that all the entries for the contest were so good that i could not really decide how to judge some maps they are mostly low because i did not know how to rank them all maps where outstanding and finding a reason to why they are on the place they are is kind of difficult i appologise to everyone who thinks their placing was unjustified also if possible please give me advice to how i can make a better and more fair but also understandable voting :)
Items (5)
Bottoms Up!
Created by jp
A logical gel map that combines track platforms, conversion gel, and repulsion gel. The test takes place in one of Aperture's more industrial sectors. Made for klaus.sfc01's "Look Up" contest, where portal surfaces can only be on the ceiling. (Hopefully, t...
Contrapositive
Created by nerdlingnation
Difficulty: Medium Welcome to Contrapositive! This puzzle features a funnel, piston platform, and a couple of cubes. All portal surfaces in this map are on the ceiling, so be sure to focus your attention upwards. Though it can feel a bit clunky to play som...
Pacemaker
Created by Dolphiner
Easy (for experienced players) difficulty revolving around Sendificators Some notes: - The Sendificator will fire automatically every four seconds - The pedestal button near the sendificator will disable that Sendificator to allow for cube adjusting. Press...
Termijn
Created by Dark Rozen
Lekker kamer met kubussen en deuren. - Doe normaal, niks gek - Waarschijnelijk heb ik een fout gemaakt. Als dat gebeuren heeft, stuur mij een bericht of schrijf een comment. - ongeveer 1/10 (libby thinks 4/10) - New link cuz cheat machine isnt being nice t...
Yoink Addict
Created by Aneonen
This map could also be titled "Kleptomaniac," though that wouldn't be my style. Yoink Addict is a goofy four-surface two-cube monoportal puzzle. (But be aware: I do not take 'goofy' to mean illogical or gimmicky; only ridiculously exaggerated! Honestly, I ...
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23 Mar, 2022 @ 6:06am
Bottom's Up!
jp