Arma 3
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GCam ACE Interaction Port
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
145.930 KB
28 Feb, 2022 @ 7:13am
16 Apr, 2023 @ 2:52pm
2 Change Notes ( view )

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GCam ACE Interaction Port

Description
This is a port of the mod "GCam Cinematic Camera Tool" created by Gigan for Arma 2 and ported to Arma 3 by Jezzaroony. I did not create this, but simply modified their work to suit my needs.

I have modified it slightly to function via ACE3 Self-Interaction, as well as an optional keybind. Note that the self-interaction will not function while in a vehicle, hence why I added the keybind option.

The mod is keysigned fully, as to not cause issues with any multiplayer servers that require keysign.

Upon request I will make any necessary additions to this upload's page to accommodate any intellectual property retention requests, please add me on Steam or comment on the mod's page. This includes removal of this mod from the Steam Workshop.
Popular Discussions View All (1)
1
9 Jan, 2024 @ 12:40pm
REPORT BUGS HERE
mommy mesa
25 Comments
Juesto 19 Jul, 2024 @ 9:59pm 
that should hopefully solve the usability pain points of the script
Juesto 19 Jul, 2024 @ 9:58pm 
in the viceversa it is non-functional
Juesto 19 Jul, 2024 @ 9:57pm 
hi again, it looks like if your mod is loaded after the other mod the gcam.sqf missing message comes up and both mods are active but the original one is non-functional despite showing the text and the gui. no vanilla menu option either. i believe it could be possible to use ace interaction menu if its present and otherwise use the vanilla menu option. maybe also a key that opens gcam without toggling the gui and making the exit dialog a non-hardcoded key
Juesto 18 Jul, 2024 @ 4:40pm 
oh thank you, yeah it'll be appreciated to preserve it's legacy with you
mommy mesa  [author] 18 Jul, 2024 @ 12:05pm 
@Juesto mine gives that error too if you have certain mods loaded. it doesn't break the mod, it's just a bug that won't go away under certain circumstances. i can see about making just a keybind version of the mod though i haven't touched this code in ages
Juesto 18 Jul, 2024 @ 11:59am 
the original is broken, i've got a message that said gcam.sqf not found so i went with the other copy of gcam in the workshop
Juesto 18 Jul, 2024 @ 11:59am 
your script/mod does not seem to appear in ace interaction dialog, i have both mods loaded
Juesto 18 Jul, 2024 @ 11:58am 
@gray i understand thanks, i do not feel very comfortable with the script and it does not work in vehicles
mommy mesa  [author] 17 Jul, 2024 @ 9:05pm 
@Juesto there is a standalone mod, called GCam, which I ported to ACE interaction. the default only has scroll wheel, no ace interaction or keybind. if that's preferable, the link is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909893746&searchtext=GCam
Juesto 17 Jul, 2024 @ 3:41pm 
hi, would it be possible for the ace requirement to be optional? as in, would like to be able to access it in vanilla if ace is not loaded, might need a separate item. multiplayer signed of course. overall would prefer it to be 100% client-sided