Divinity: Original Sin 2

Divinity: Original Sin 2

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Show Resistance on Prepare Skill
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
19.417 MB
28 Feb, 2022 @ 10:02am
4 Mar, 2022 @ 10:28am
5 Change Notes ( view )

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Show Resistance on Prepare Skill

Description
This is a small quality of life mod. It makes it so that when you prepare a skill it will show you the resistance to that skills damage type for all nearby characters, assuming there is a damage type stat for that skill. The mod should give you a skill that opens a menu where you can adjust the font size and range.

Does not work with weapon skills at this time as weapon skills do not have a value for damage type.

Updates:
3.4.2022 Added a check so resistance only shows once when you have multiple characters with loremaster

3.1.2022 Now only shows if the character can be seen be a player character with at least 1 loremaster
7 Comments
zenblack 12 Sep, 2022 @ 11:39pm 
I agree with go sdohnem. If you could make it only show the resistance of something that is an enemy as default with a hotkey to toggle whether you show allies as well that you can swap back and forth with.
go sdohnem 26 Mar, 2022 @ 10:49am 
Could you do a feature to disable it on allies during spells which don't damage them? For example when you cast glaciate you see only enemies, because it has no friendly fire.
Thehail 16 Mar, 2022 @ 6:27pm 
you are a god
CaptainKampfkeks 2 Mar, 2022 @ 5:53am 
Given there's a changelog entry for today, I would guess so.
Coheiron 2 Mar, 2022 @ 5:36am 
I can't wait to try this out! Have you made the Lore Master modification, yet?
< blank >  [author] 28 Feb, 2022 @ 7:09pm 
dinhkhiem199833

Not a bad idea. I'm going to make it so at least 1 player character with a point in Loremaster must be alive.
Kaden Ha 28 Feb, 2022 @ 2:48pm 
I have a minor suggestion that it should only show resistance when at least one member in your party has Loremaster Lv1, where you can inspect enemies' resistances in the base game.