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Thank you for your report. Could you please send more information to the bug report thread in the discussion? I would appreciate it if you could give us the information we need to investigate, such as what kind of errors you get when you perform certain operations, whether there are any conflicts with other mods, and so on.
It refers to restoring your equipment after an action that temporarily unequips it, like dismantling, drinking, or certain crafting actions. This mod automatically re-equips whatever was removed, so you don’t have to manually put it back on each time.
@Guicsr_
Thanks for pointing this out. You were right, the new B42 gizmo allows rotation on the X/Y axes, and the original restore logic didn’t handle that properly. I’ve updated the mod so it now preserves full rotation when restoring placed items. It should work correctly with the new gizmo now, thanks again for reporting it!
Just chiming in to say: Thanks to everyone for the comments and yes, I see the o7s! 😄
It’s true that B42.8 added a similar feature, and I take it as a huge compliment that people feel this mod helped inspire something good in vanilla. That said, this mod isn't dead. It still offers more detailed behaviors and works safely alongside vanilla.
So don’t be afraid to use it, it’s still maintained and playing nicely with your saves. And to those giving respectful o7s: thank you, but I’m still kicking.
Thanks for all the salutes! o7
But..., Not dead yet!" – this mod, probably 😄
Just a small reminder — this mod isn’t gone yet. While B42.8 added a similar feature, vanilla still doesn’t handle things like returning placed items, cocking guns, or some magazine operations. The mod also plays nicely with vanilla, so it’s safe to keep enabled if you want full coverage. I’ll keep it maintained for as long as it’s useful. Thanks again for all the support!
Thanks for the report. That does sound like a possible mod conflict, but I’ll need to investigate it further to be sure. If you don’t mind, could you post this in the bug report thread so I can look into it properly when I get the chance? I really appreciate you taking the time to let me know!
@sanja.nvkz
Thanks so much for the kind words, I’m really glad you’re enjoying the mod! If the mod suddenly stopped working, here are a few things to check:
– Make sure the mod is still enabled in your save.
– Right-click on your character to check the context menu — the auto-restore feature can be temporarily disabled per character.
– Consider whether you added any new mods recently that might be interfering with it.
If everything looks fine and the issue still persists, feel free to share the details in the bug report thread so I can take a closer look. Thanks again for your support.
Thanks for the idea. This mod is designed specifically to return items that were moved by vanilla actions (like unequipping gear during certain interactions). In the case of turning off a flashlight, since no vanilla behavior causes the item to be moved or unequipped, it falls outside the scope of this mod. Technically, the mod hooks into vanilla actions that involve moving items — it saves the original state and restores it afterward if needed. Since turning off a flashlight doesn’t trigger such an action, it can’t be handled within this framework. It might be possible to create a separate mod that does this, but I feel that auto-storing items just because they’re turned off may go beyond what vanilla behavior intends. Still, I really appreciate the suggestion, thank you for sharing it.
@bukowa
Yes, it’s fully compatible with existing save games.
Thank you for your understanding, much appreciated.
@Ratamus
Thanks for the comment! The auto-restore logic in this mod is intentionally simple — it only runs when needed, so it generally avoids interfering with vanilla behavior. If the vanilla logic already restores equipment, the mod skips its own step. That said, if you notice any issues with hooking or compatibility, please feel free to let me know. I'm happy to adjust things if needed!
@123
是的,支持多人联机。
但请注意,本模组不支持分屏游戏。