Project Zomboid

Project Zomboid

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Tidy Up Meister
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540.156 KB
1 Mar, 2022 @ 8:08am
4 Jul @ 6:50pm
48 Change Notes ( view )

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Tidy Up Meister

Description
The auto-return feature from this mod has been added to the vanilla game in Build 42.8.0. However, the vanilla implementation still doesn’t support certain actions ? like cocking guns, handling magazines, or restoring placed items. This mod continues to support those cases, and it does not interfere with the vanilla auto-return behavior. So even if the mod is enabled, vanilla features will still function normally. I recommend keeping the mod enabled if you want full compatibility across all actions!

Overview :
Automatically returns to the original equipment when the operation is completed.
Confirmed to work with Build 41/42 and also work on MP.

Features :
  • When an action that switches equipment when performed, such as dismantle, is completed, the equipment is automatically restored to its original state.
  • When automatically returning equipment, if the equipment was in a container, it will be returned to original container.
  • You can toggle whether or not to re-equipment from the context menu. This setting will continue in each character, so you can use it when you want to continuously dismantle.
  • For details, please check the introduce movie above.

Additional Actions :
These actions can be toggle enable/disable with Mod Options.
  • Build actions (Metalwork / Carpentry)
  • Firearms actions (upgrade / magazine / bullets / rack)
  • Fitness actions
  • Eat food actions (Including lighter/match on Smoking)
  • Take pills actions
  • Reading actions
  • Medical actions
  • Light fire actions
  • Refueling actions

Options :
These options are available with Mod Options in B41.
  • Force Re-Equip : Normally, it will not be re-equipped when the operation is interrupted, but turning it on will force to be re-equipped only hand-held items.
  • Use Context Menu : Allow the context menu to toggle between re-equipping and not.
  • Restore Original Location : When returning used items to the ground, they will be restored to their original placement location.

Supported Mods :

Known Issues :
  • Nothing
    This mod contains many unconventional implementations and may cause unpredictable behavior. I will do my best to address any issues, so if you encounter a problem, please report to Bug & Issue Reports with the following details:
    • What action you were performing and how
    • Any potentially related mods
    • Whether you are using B41 or B42, etc...

Future plans :
  • Bug fix (if exists)

Remarks :
  • You may add it to your mod pack without confirmation and credit. However, please use at your own risk, as I have not been able to verify that it works with SP.
  • If you were unable to log in to the MP server due to an upgrade of this mod, please try the previous versions by downloading them from "Change Notes".

Release Notes :
  • v1.34 - Supported B42 X/Y rotation restore.
  • v1.33 - Supported Bath Towels Overhaul.
  • v1.32 - Supported Picking Meister(B42).
  • v1.31 - Supported Skill Recovery Journal, Added flashlight to retain power state.
  • v1.30 - Improved compatibility with "Grab and Drop" mod.
    Please refer to "Change Notes" for the older history.



My most favorite mod, "Pump Pury" has been flagged as sensitive content and is no longer visible to many users. Please help rescue this mod!

If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps keep me motivated and allows me to continue improving and updating the mod. All contributions will be used for development purposes, such as AI service subscriptions. [buymeacoffee.com] [ko-fi.com]

Workshop ID: 2769706949
Mod ID: P4TidyUpMeister
Popular Discussions View All (21)
48
11 hours ago
PINNED: Bug & Issue Reports
PePePePePeil
7
6 Jan @ 9:33am
BUG enable and disable re-equip
Guicsr_
38
15 Jun @ 4:00am
PINNED: Translation file here
PePePePePeil
607 Comments
Big_Bluntz 15 hours ago 
will do next time I launch the game ill generate the report
PePePePePeil  [author] 20 hours ago 
@Big_Bluntz
Thank you for your report. Could you please send more information to the bug report thread in the discussion? I would appreciate it if you could give us the information we need to investigate, such as what kind of errors you get when you perform certain operations, whether there are any conflicts with other mods, and so on.
Big_Bluntz 10 Jul @ 5:42pm 
getting 60+ errors in the error magnifier when using this mod, typically when reloading guns
PePePePePeil  [author] 4 Jul @ 8:36pm 
@|SNOW|
It refers to restoring your equipment after an action that temporarily unequips it, like dismantling, drinking, or certain crafting actions. This mod automatically re-equips whatever was removed, so you don’t have to manually put it back on each time.

@Guicsr_
Thanks for pointing this out. You were right, the new B42 gizmo allows rotation on the X/Y axes, and the original restore logic didn’t handle that properly. I’ve updated the mod so it now preserves full rotation when restoring placed items. It should work correctly with the new gizmo now, thanks again for reporting it!
PePePePePeil  [author] 4 Jul @ 8:31pm 
@Smug Kid, @blakko, @[+| CL rautamiekka, @Senator Armstrong, @MobileSuitCleb, @Cookiemaster & Co.

Just chiming in to say: Thanks to everyone for the comments and yes, I see the o7s! 😄

It’s true that B42.8 added a similar feature, and I take it as a huge compliment that people feel this mod helped inspire something good in vanilla. That said, this mod isn't dead. It still offers more detailed behaviors and works safely alongside vanilla.

So don’t be afraid to use it, it’s still maintained and playing nicely with your saves. And to those giving respectful o7s: thank you, but I’m still kicking.:spiffo:
PePePePePeil  [author] 4 Jul @ 8:28pm 
@All to o7
Thanks for all the salutes! o7
But..., Not dead yet!" – this mod, probably 😄

Just a small reminder — this mod isn’t gone yet. While B42.8 added a similar feature, vanilla still doesn’t handle things like returning placed items, cocking guns, or some magazine operations. The mod also plays nicely with vanilla, so it’s safe to keep enabled if you want full coverage. I’ll keep it maintained for as long as it’s useful. Thanks again for all the support!
PePePePePeil  [author] 4 Jul @ 8:13pm 
@RedCrow
Thanks for the report. That does sound like a possible mod conflict, but I’ll need to investigate it further to be sure. If you don’t mind, could you post this in the bug report thread so I can look into it properly when I get the chance? I really appreciate you taking the time to let me know!

@sanja.nvkz
Thanks so much for the kind words, I’m really glad you’re enjoying the mod! If the mod suddenly stopped working, here are a few things to check:
– Make sure the mod is still enabled in your save.
– Right-click on your character to check the context menu — the auto-restore feature can be temporarily disabled per character.
– Consider whether you added any new mods recently that might be interfering with it.

If everything looks fine and the issue still persists, feel free to share the details in the bug report thread so I can take a closer look. Thanks again for your support.
PePePePePeil  [author] 4 Jul @ 8:06pm 
@[SE:VH] Queiroz
Thanks for the idea. This mod is designed specifically to return items that were moved by vanilla actions (like unequipping gear during certain interactions). In the case of turning off a flashlight, since no vanilla behavior causes the item to be moved or unequipped, it falls outside the scope of this mod. Technically, the mod hooks into vanilla actions that involve moving items — it saves the original state and restores it afterward if needed. Since turning off a flashlight doesn’t trigger such an action, it can’t be handled within this framework. It might be possible to create a separate mod that does this, but I feel that auto-storing items just because they’re turned off may go beyond what vanilla behavior intends. Still, I really appreciate the suggestion, thank you for sharing it.

@bukowa
Yes, it’s fully compatible with existing save games.
PePePePePeil  [author] 4 Jul @ 7:57pm 
@Mee Greng
Thank you for your understanding, much appreciated.

@Ratamus
Thanks for the comment! The auto-restore logic in this mod is intentionally simple — it only runs when needed, so it generally avoids interfering with vanilla behavior. If the vanilla logic already restores equipment, the mod skips its own step. That said, if you notice any issues with hooking or compatibility, please feel free to let me know. I'm happy to adjust things if needed!

@123
是的,支持多人联机。
但请注意,本模组不支持分屏游戏。
Guicsr_ 30 Jun @ 11:46am 
Restore Original Location : When returning used items to the ground, they will be restored to their original placement location. Hi, this option is not working with the new gizmo, if I tilt the object using the gizmo, which are rotations on axes other than the Z. The object when it returns to where it was, returns in the wrong position, before having the gizmo and being able to rotate only by the Z axis there was no problem.