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You can pick them from the tree screens. Make sure to click the tech itself, not an icon of stuff it unlocks. If that doesn't work, you might have another UI mod interfering.
Any chance that the tech and civic trees get its own mod instead?
Will we ever be able to pick the tech and civics from the trees?
When the Calvary addon is absent, have coursers be available at horse collar to represent early medieval Calvary, and move the farm bonuses moved to stirrups.
"Grand Eras is not compatible due to HSE modules which do not apply here.
The right way to do it is to remove lines containing "CivicsTree", "TechTree", "CivicsTree_Expansion1", etc. from ..\Steam\steamapps\workshop\content\289070\2471091953\HideStatsEvolvedCompatibility.modinfo. There are 31 lines to remove.
An easier but dirty fix is to remove .lua files matching the "*tree*" string in the mod folder."
I did as instructed and deleted all lines in the .modinfo and i have a working tech tree. Gonna play some time now to see if other issues arise, but there shouldnt be.
[1611986.383] UpdateDatabase - Loading Data/6T_Technologies.sql
[1611986.408] Applying Component - 6T_ImportFiles_Tech (ImportFiles)
[1611986.411] UpdateIcons - Loading Icons/6T_Icons_TechCivics.sql
[1611986.413] Applying Component - 6T_ReplaceUI_TechTree (ReplaceUIScript)
[1611986.418] Applying Component - 6T_ReplaceUI_TechCivicCompletedPopup (ReplaceUIScript)
[1611986.435] UpdateDatabase - Loading Data/6T_TechnologyPrereqs.sql
[1611986.501] Applying Component - HSE_TechTree (ReplaceUIScript)
[1611986.505] Applying Component - HSE_TechTree_Expansion1 (ReplaceUIScript)
[1611986.511] Applying Component - HSE_TechTree_Expansion2 (ReplaceUIScript)