Space Engineers

Space Engineers

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FCR Revere Class Corvette
   
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Type: Blueprint
File Size
Posted
Updated
6.466 MB
2 Mar, 2022 @ 7:58am
2 Mar, 2022 @ 9:56am
3 Change Notes ( view )
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FCR Revere Class Corvette

In 1 collection by Wildcard
Free Citizens' Republic Fleet
45 items
Description
Fast all-environment multi-purpose corvette. NO MODS

ROLES:
Picket
Patrol
Courier
Anti-Fighter

FEATURES:

Can fly and hover in any environment or planet.

DISPLACEMENT: 2,376,170 kg
PCU: 14432
BLOCKS: 1453

Crew:
1x Pilot Navigator
2x Gunners
Room for passengers

________________________________________________________________
MODULES:
________________________________________________________________

1x Assembler
1x Full-sized Refinery
2x Small Reactors
2x Hydrogen Engines
1x O2/H2 Generator
1 Jump Drive: Theoretical Jump Range 1,000 km
1x Survival Kit
4x CryoChambers

1x Repair Projector
1x Gravity Generator
1x Remote Control
1x Laser Antenna
1x Radio Antenna
1x Beacon
1x Ore detector

3x Gatling Turrets
3x Assault Cannon Turrets
2x Custom Small Grid Turrets (2 Autocannons, 4 Gatling Cannons each)
2x Spinal Railguns
Welders to repair critical systems


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HISTORY
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The Revere Class Corvette is a fast, multi-environment and multi-purpose corvette. A relatively new addition to the FCRN fleet, it can fulfil a multitude of roles, from exploration and prospecting, to combat patrol or escorting valuable transports.

In some circumstances, it has been used to carry VIPs in relatively comfortable accommodations through questionably secured space.

The main armaments are specifically designed to counter other fast moving medium or light pursuit ships as well as strike crafts. However, it is capable of inflicting a crippling blow to capital ships up to cruiser displacement with a pair of spinal mounted railguns and an optical sight to increase precision at range.

Though relatively well armed, the main strength of the Revere Class is its speed and agility.

Further, the Revere Class Corvettes are capable of remaining autonomous for long periods of time, due to the presence of a full refining, assembly and repair systems.

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CONTROLS (From the Cockpit)
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**************************************
Tab 1- Flight Operations
**************************************
1- Railgun Gun sight
2- Railguns
3- Gatling Turrets Toggle
4- Assault Cannon Turrets Toggle
5- Hydrogen Thrusters Toggle
6- Hydrogen Boosters Toggle
7- Ion Engines Toggle
8- N/A
9- Jump (set distance and coordinates in the menu first, otherwise it's set to blind jump at max distance)

**************************************
Tab 2- Flight Ops
**************************************
1- Docking Camera View
2- Docking Connector Lock Switch
3- Docking Connector Toggle
4- Mag Plate landing Gears Toggle
5- Navigation Lights Toggle
6- Interior Lights Toggle
7-Spotlights Turret Toggle
8- Projector Toggle
9- Welder Repair System Toggle

**************************************
Tab 3- Engineering Operations
**************************************
1- Hydrogen Engine Generators Toggle
2- Reactors Toggle
3- Assembler Toggle
4- Refinery Toggle
5- O2/H Generator Toggle
6- Batteries to Auto Mode
7- Batteries to Discharge Mode
8- Batteries to Charge Mode

**************************************
Tab 4- Communications
**************************************
1- Laser Antenna Toggle
2- Radio Antenna Toggle
3- N/A
4- N/A
5- N/A
6- N/A
7- N/A
8- N/A
9- Beacon Toggle

________________________________________________________________
CONTROLS (From Both Fire Control Stations)
________________________________________________________________

**************************************
Tab 1- Tactical Operations
**************************************
1- Control "Phalanx Turret"
2- Swtich "Phalanx Turret" to AI Mode
3- "Phalanx Turret" Power Toggle
4- Gatling Turret Toggle
5- Assault Cannon Turret Toggle

8- Drop Rotor head "Chaff"
9- Stop Dropping Rotor head "Chaff"