Cultist Simulator

Cultist Simulator

79 ratings
Mariner
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
82.979 MB
2 Mar, 2022 @ 2:57pm
26 Jun @ 9:23am
32 Change Notes ( view )

Subscribe to download
Mariner

In 1 collection by [FR] Genroa
Mariner Complete Collection
3 items
Description
Because it relies on The Roost Machine mod, this mod only works on the gateofhorn (beta branch) version of the game.



"I am not complete. There is some essence missing from the center of my being. I ache, and therefore I wander. I search for a place where the sky is technicolor, and for my missing Other Half"

In The Mariner Legacy you are not a scholar, but a different form of adept. Yours are the Intuitive Arts, the powers of story and song. You travel the world on your ship 'The Kite', searching for the wonders that hide beneath the skin of the world and the truths hidden behind common tales. One Hour may whisper secrets in your ear, while others tug at your heartstrings. Which mysteries will you pursue? Which places will you discover? What stories will you tell?

Which destiny shall you fulfill?



"Not all stories of the Mansus and its Hours are hidden in stuffy books and forbidden libraries. Many truths live on in the tales of the marketmongers, the songs of the sailors and the hearts of artists. If one is perceptive enough to find them…”

  • An entirely new gameplay, more focused on exploration, management and collecting stories, in accordance with the Vagabond and the Twins. Think of it as an anti-Exile. Mariner is as different from the base game and Exile as Exile is from the base game.
  • A more plot-driven experience, which will eventually include seven seas and multiple paths towards ascension.
  • Hundreds of new elements and aspects, with 300+ new visual pieces
  • Vaults are now dungeon-like areas you dock to, with layers to explore and element to interact with



“She spoke too of things all captains know. That peculiar chill that can rise from the ocean before dawn, the vibrant rhythm of the thunder strikes, and how the silver light of the moon both reveals and transforms…”

  • No Cult founding, no settling. You sail between cities with your crew and visit vaults alongside your following.
  • A reworked reputation system: being wanted by the authorities in some port doesn't mean you can't do business somewhere else. Tread carefully and balance when to push your luck within a city and when to turn tail and try your luck elsewhere



Mariner comes with new features to make it a standalone experience:
  • New custom achievements
  • A new look and feel with a unique theme (still working on it), custom main menu visuals, and intro quotes while playing this legacy
  • A checkpoint system to save your progress when you reach major milestones, as an entire first playthrough of Mariner is estimated to go over several dozens of hours, and no one likes losing that amount of progress when they make a mistake. But to not deface the experience, there are only checkpoints at the end of each major story segment.
  • A full logbook in the form of a Codex, to keep all the important things in mind and track your progress



Requires Codex, GHIRBI, and The Roost Machine to be subscribed to and enabled BEFORE you enable Mariner in subsequent start of the game to work properly. GHIRBI is mandatory to enable DLL mods like The Roost Machine. If you forget to do any of that, the effects range from broken behaviour everywhere to straight up crash on start. Make sure to check this first, before posting any bug/crash report!

INSTALLATION MARINER INSTALLATION INSTRUCTIONS & TROUBLESHOOTING Q&A AVAILABLE HERE.

Codex:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2979293100

The Roost Machine:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625527332





Two years in the making. The current release only covers the North Sea. Each next major release will add a new sea.

Each release is expensive, we provide this for free and pay the artists from our own pockets. If you can (and only if you can) and wish to support us, you can offer us a coffee here.[ko-fi.com]

We might also post free articles there for people interested in "behind the scenes" and more frequent updates about our progress.

Developers:
  • DMwithoutPCs#0270 (Visscher, Jacob)
  • Genroa#9042 (Blanchard, Baptiste)

Artists: Mariner would not be nearly as pleasant on the eye or as pleasing to play without the contributions of our collaborating artists.
  • Alice (npc)
  • dyesha#8043 (Insta: @dyesha.art) (the painting of the Half-Heart, ending cards)
  • EviLLs_Resurgence (places, tools and more)
  • The Pony™#9021 (aspects, weathers, songs, tasks and more)
  • Queen Of Bones#261 (npcs)
  • Sneaks (musical instruments, help items, and more)

Further Acknowledgements
  • Noicest Dungeon#1446: copy editting on Challenge Texts.
  • Chelnoque: close support of The Roost Machine, let us implement Roost features only Mariner needed at the time, and gave a lot of time to help debug the weirdest of issues
  • My love and partner: Stlkng
  • Support Ferrets: Hadashi & Mushu
Popular Discussions View All (16)
6
22 Jul, 2024 @ 8:20am
Absolutely wild bug
Stim The One
4
22 Jul, 2024 @ 8:21am
Qustion about ship
inago
8
14 Apr, 2023 @ 9:52am
Bug in Eddgnar Forest
Metushelah
121 Comments
[FR] Genroa  [author] 26 Jun @ 9:24am 
Update 1.0.13: small fix to follow a rework of the custom main menu visuals syntax in the Roost Machine.
inago 19 May @ 12:29am 
Hey just wanted to ask how is the progress on the next sea?
vitez_vaddiszno 10 Feb @ 8:58pm 
I haven't played this mod yet, but I really hope there is a special interaction or function with the Hebe Stanton from the base game. It's just asking to be made.
[FR] Genroa  [author] 15 Dec, 2024 @ 2:00am 
At this point, I can confirm the incoming update will require a new save, so I would advise you to wait. :)
Dr. Gaster 14 Dec, 2024 @ 7:25pm 
Should I wait for the next big update to play this mod? I don't want to play through the north sea only to have to play though it again next in a month or two to get to the new content.
Newbonomicon 11 Nov, 2024 @ 2:56pm 
Well, considering the absurd amount of content that's already available already, it's no surprise that it's a lot of work! I love what's around so far, and I'll definitely be coming back to it when it updates.
[FR] Genroa  [author] 11 Nov, 2024 @ 1:22am 
You are correct, we are working hard on the next big chunk of content, but right now this ends at transforming either of the two Temptations into Dedications. Both paths are mutually exclusive, the first sea allows you to explore both for a while, but once you turn one into Dedication, the other is removed, and this becomes definitive. Consider these two paths to be two possible stories to follow, for two successive playthroughs.
Newbonomicon 10 Nov, 2024 @ 10:47pm 
I managed to figure out the mystery that unlocks the path to Ys easily enough, but I have no clue what the necessary pieces for the Mending your Character puzzle could be.

Am I correct in my understanding that the mod doesn't go any further than that? You get your rank 2 Dedication for either reaching the end of the Ys dungeon or mending your Character (however you do that), and that's the end of the current content? Or am I just confused and not finding the next step?
Wrothmonk 15 Oct, 2024 @ 11:30am 
I think you need to have the systems for removing location-specific events be a bit more aggressive. I've had I think it was 'Foul Vapors' or something stick around after leaving Amsterdan's Sewers and had it spit out a clue mid-travel. I've also now been seemingly plagued with the event 'The Risen Puppet Approaches' even after leaving Eddenger Forest, which is proving very troublesome to overcome.
[FR] Genroa  [author] 22 Jul, 2024 @ 8:17am 
Update 1.0.12:
- fixing a crash related to completing Adgistis quest ("the doll quest"), that happened if you had Codex enabled. Thank you to everyone who reported it, I think it is finally squashed.