Project Zomboid

Project Zomboid

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Craftable Baseball Bat
   
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68.623 KB
2 Mar, 2022 @ 4:16pm
10 Feb @ 12:30pm
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Craftable Baseball Bat

Description
This is a replacement for gzeta's Crafted Baseball Bat.
His version was incompatible with mods that used the vanilla Baseball Bat for crafting recipes (The Workshop, Scrap Weapons etc.)

To build a Baseball Bat you'll need:
1 Log
1 Saw or any type of Axe (Not dull)
1 HuntingKnife/IcePick/Machete/MeatCleaver (Not dull)
Level 3 Carpentry and Level 1 Carving

Compatible with any mod. Build 42.0+ and Build 41.65+

The mod offers 2 options, B41 version has the same crafting reqs minus Carving.

Since b42 is unstable, there may be breaking changes, please report them in the comments or in discussions.


https://github.com/svetlyr/Craftable-Baseball-Bat

Workshop ID: 2771164747
Mod ID: CBB
36 Comments
Tutti Frutti 20 Jul @ 9:47pm 
@svetly That's good. Could you add, the recipe to hammer nails into a bat? Simple, simple recipe, hammer nails because vanilla, it's not serious...
Moon 8 May @ 2:01pm 
Same here, not able to find the recipe in the crafting menu.
Szynszyl 22 Apr @ 4:27am 
Hello i have server on build 41 and i install your mod but i don't have recipe for crafting baseball bat. I try with RMB menu on wooden log and i try find recipe in crafting menu.
svetly  [author] 6 Apr @ 3:44am 
@TheBestestPro Can be added or removed mid playthrough no problem.
TheBestestPro 5 Apr @ 7:56pm 
Can I add this to a pre-existing save or will it break?
svetly  [author] 10 Feb @ 12:30pm 
Update released adding back support for build 41.
svetly  [author] 8 Feb @ 3:07pm 
@Lone Samurai 84 I'll take a look at it next week. Will release a fix soon.
Lone Samurai 84 6 Feb @ 7:47pm 
Doesn't work with 41 anymore.
svetly  [author] 7 Jan @ 1:01pm 
@intnox Just released an update implementing the Base Condition functionality depending on Carving level. Thanks for the snippet
intnox 7 Jan @ 6:45am 
@svetly I see you made the same modifications I made for my use, just try to add the next :

OnCreate = Recipe.OnCreate.MinorCarving,

This will modify the outcome depending on your carving level, I think is fair and makes sense.