RimWorld

RimWorld

223 ratings
Subpersona Shells
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.245 MB
3 Mar, 2022 @ 4:06am
10 Jul @ 11:34am
10 Change Notes ( view )

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Subpersona Shells

In 1 collection by Neronix17
Outpost 21 Mods
51 items
Description
The Humanoid Alien Races dependency from 1.3 has been replaced by Asimov in 1.4+, RimPy is known to be terrible at keeping that information relevant so if it shows a HAR dependency in RimPy, ignore it.

Adds Subpersona AI powered Shells, simple lore friendly-ish robots designed to fit a number of purposes but with limited capacity for what they can process at a given time, using program cartridges to dictate what they are capable of.


A simple straightforward robot mod, currently adding a single type of robot built at a new production building, and easily repaired with the subpersona reconstructor, which can even repair "dead" ones back to full functionality.

The program cartridges that they use to dictate function and skill level have a quality on them, better quality means better skill level for the tasks they can perform.



It may eventually be compatible on their end, but I don't support it.

Otherwise I am not aware of any incompatibilities.


[github.com]


  • Wait, did you just release a feature complete content mod for once?
    Yes...I think. I don't know, maybe.
  • No seriously is this a mod that's finished and not one with an extensive list of plans?
    Yes it is. Currently I have no plans to expand on this in any way. That said I have left it in a way that I could do so in future if I decide to, but it wouldn't be anything silly like some crazy mind upload system...I'd make that sort of thing a separate mod.
  • I have this great idea, will you do all the work?
    Nope. It's already how I want it and I have enough I want to do on my list.
  • Can you add a setting to change [something]?
    Nope, no settings on this one.
  • Why not do [random content] as a standalone?
    ...it's literally the minimum required to make it work, are you ok?
  • How long did it take to make this?
    Technically? About 3 days. That was just spread out between focusing on other things so took about a month and a half to go from concept to release.
  • Really do we need another robot mod??
    You shut your filthy mouth. Of course we need another robot mod. You can never have enough and the more variation the better, even if it's just a different paint job.


- Neronix17 - Art, XML & C#.
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]