Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wonder if editing some existing (or modded) art would suffice. I will ask some people that make rimworld art for mods about that.
@VulpineVandal would be easy, except for making the sprite. I'm no artist.
@Kuricuk 1.6 can do that now.
Sorry for not responding earlier, I put Rimworld down with Anomaly and am now picking it back up.
basically a hat like the tinfoil one that causes regular deafness instead of psy deafness.
Because Highmates are thirsty and will bond to basically the first person that hits on them. I would like to make that completely impossible until i can make sure they can bond to one of my base bound workaholics LOL.
@Doomchibi - I have no idea how to make apparel block an attack type. If anyone knows, let me know, and I will add it.