Space Engineers

Space Engineers

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Modular Four Cell VLS System for HVW
   
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4.309 MB
4 Mar, 2022 @ 3:44pm
4 Mar, 2022 @ 4:46pm
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Modular Four Cell VLS System for HVW

Description
A plop in, fire and forget VLS complex utilizing Whip's LAMP, WMI Radar, WHAM and Missile Status scripts - all in one neat module that will fit in any 7x6x5 space optimized for use with my High Velocity Weapons Mk VI or latter mod. (You do not need it to paste it but it is designed with that overhaul in mind.) I strongly recommend a speed uncapper like Speed of Light, and Bigger Explosions/Kinetic Devastation to get the most out of these missiles but that is entirely optional. The B 3-X Zephyr missiles this system ships with are extremely fast and nearly impossible to intercept with only HVW and Speed of Light, and will require dedicated countermeasures to defeat, like countermissiles, point defense lasers, chaff and specially spaced armour!



I tried to keep the DLC's required to a minimum without sacrificing function or inflating mass, but frankly I think Keen has earned it now.

All the controls are set up on one station with easy to read instructions input on it and status displays should give you a good run down of what is happening if you have to fire it from the VLS complex itself; or if you know what you're doing and have thoroughly read Whip's instructions on those four scripts you can strip them out and move them elsewhere. I have made sure that all optional components like that aren't in any structural spots if you should choose to move them, including the reference remote.

The roof hull can be reshaped as you please but if you want to change the silo hatches you'll need to add the new ones to the Fire Control group and redo their custom data.

I would even advocate that you move out the Generators, and Hydrogen tanks to reduce the chance of catastrophic magazine failure but that's entirely up to you and your ship yards budgets - big explosions can be exciting! and why bother customizing something that's completely self contained?

///Important for Survival
Everything inside should be survival ready and plumbed, though you might have to extend the timers on the four
> Missile # Reload Controller B
[where # is each missile number] If your game/server's welding speed is low.