TerraTech

TerraTech

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TTMM Mod Ports - for use with TTSMM
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Description
Collection of mods meant to migrate TTMM functionality to the workshop.

For usage with TTSMM
Download TTSMM here[github.com]
Usage instructions here: https://forum.terratechgame.com/index.php?threads/unofficial-mods-port-phase-1-complete.22803/

See that thread for bug reporting instructions.

Please follow instructions. My time is limited, and I'd like to not waste my time dealing with issues that turn out to be user error, instead of actually modding and playing the game
Items (22)
Buff Blocks
Created by FLSoz
Provides a set of code modules for unofficial blocks to buff blocks on your current tech. Any blocks using this module MUST use NuterraSteam (either version) Bug Reports See this forum thread for information on how to submit good bug reports. Given more de...
ConfigHelper
Created by FLSoz
Provides ability for mods to save their configs to a file, and load them, remembering your prior configs. Configs are saved to Steam/steamapps/common/TerraTech/ManagedConfigs. No MP support. Bug Reports See this forum thread for information on how to submi...
Explosion Nerf Mod
Created by FLSoz
Nerfs explosions. Instead of automatically damaging every block within the radius, now it will only damage blocks that have direct LOS to the explosion. If blocks are destroyed, they will consume some of the explosion's damage, and the remainder will be ap...
Control Blocks
Created by FLSoz
What is Control Blocks? This is a port of Control Blocks from TTMM. TTSMM is REQUIRED to use Control Blocks properly 0ModManager by itself is not enough - the game will most likely crash when trying to load the dependencies unless you do this. Read about T...
Fusion Block
Created by FLSoz
Provides a set of blocks that allow for separate techs to fuse into one tech when the blocks are aligned. We've got GSO fusion blocks that create a 1 block, fusion blocks that make explosive bolts, and a reusable BF fusion bolt Bug Reports See this forum t...
Harmony (2.2.2)
Created by FLSoz
What is Harmony? Harmony is a 3rd party (I didn't write it) C# code library that provides a convenient wrapper around the patching (modification) of code at runtime. Why do I need this? You're probably on this page because a C# Code mod told you this is a ...
Legacy Block Modules
Created by FLSoz
Provides code modules that were originally bundled with TTMM's block injector. Notable users include Lemon Kingdom, Black Labs, TAC(?), etc. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time ...
LegacyBlockLoader
Created by FLSoz
Will load blocks from the same folder as TTMM's BlockInjector using the official system. These blocks will be counted as local only, and are not usable in multiplayer. If an old block is already present via another workshop mod (like Lemon Kingdom), they w...
LegacySnapshotLoader
Created by FLSoz
Allows you to load snapshots made with TTMM block injector blocks, assuming they are present in the new mod system, through their own mods, or legacy block loader Bug Reports See this forum thread for information on how to submit good bug reports. Given mo...
NoBlockDetach
Created by FLSoz
- Sets the fragility of blocks to 0, so they will not detach from damage - If a block dies, and would normally disconnect tother blocks, those blocks will be destroyed if it's on an enemy - If a cab is sniped, and there are no more cabs, then all blocks wi...
Weapon Aim Mod
Created by FLSoz
What is Weapon Aim Mod? This is a port of Weapon Aim Mod from TTMM. It adds options that control the leading of projectiles. Now, weapons will take the velocity and acceleration of enemies into account when shooting, and will lead the target so that the sh...
WaterMod
Created by FLSoz
Known Issues The water shader doesn't have transparency. TTMM WaterMod uses a shader that this mod cannot access. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and lack of interest, I am ...
TechComponent Injector
Created by FLSoz
Functional mod that allows for code to be attached to Techs. Does very little by itself, but mods that depend on this need it to work. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and la...
Reactor Blocks
Created by FLSoz
Provides a rodite-fueled reactor system. This is a port of the blocks as made by WP, and are still unfinished. Reactor must be a contiguous entity on your tech. Rodite goes in the feeder block, is connected to reactor rings using the 1x1x1 block, and the s...
Particle Manager
Created by FLSoz
Provides an interface for block modders to control the lifecycle of Unity particle systems. Is used for effects by my plasma guns, and some GreenTech blocks Bug Reports See this forum thread for information on how to submit good bug reports. Given more dem...
Misc Mods
Created by FLSoz
A port of misc mods. Useful for modders, not so useful for regular users Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and lack of interest, I am now only going to look at bug reports sen...
Motion Blocks
Created by FLSoz
Provides a set of motion-related modules, as well as a few blocks using them. There's floaters, variable mass ballast, and a reflex gyro. Floaters provide lift that decreases when you reach a target height. Variable mass ballast are like the GeoCorp Variab...
Increased Range
Created by FLSoz
Massively increases the detection range of enemies, and increases the range at which enemies will despawn. You still need a radar to change the map in the bottom right. Bug Reports See this forum thread for information on how to submit good bug reports. Gi...
NuterraSteam (Beta)
Created by FLSoz
What is this? This is a build of NuterraSteam that is not yet part of the normal NuterraSteam. It is a drop-in replacement of the normal NuterraSteam. THIS IS INTENDED FOR USE WITH THE BETA/UNSTABLE BRANCH ONLY How do I use it? Subscribe, and either: Selec...
0ModManager v.1.6.1.1
Created by FLSoz
What is 0ModManager 0ModManager solves numerous problems with TT's current mod system, and allows for code mods formerly hosted on TTMM to migrate to the Workshop, and the official mod system, without requiring an external program that modifies the game co...
NativeOptions
Created by Exund
Library for other mods to add mod options in the game options...
Laser Mod
Created by FLSoz
What does this mod do? Converts in-game "laser" weapons to actually fire laser beams. Compatibility This will automatically run on any modded blocks that use base game "laser" projectiles as a reference. Siitako's Vanilla+ block pack has some special built...