Conquest of Elysium 5

Conquest of Elysium 5

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Populum
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Content Descriptors: General Mature Content
File Size
Posted
Updated
14.265 MB
7 Mar, 2022 @ 4:20pm
8 Jun @ 10:27am
177 Change Notes ( view )

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Populum

Description
Summary
Populum (latin for People) mod's goal is to link all the classes together in a thematic story-like fashion based loosely on French and Raven's Five Forms of Power and systems of government connecting to social, political, and economic attributes. Populum increases the depth of the economy management and expands the early and late game of the classes by introducing new options. You will find that many commander units especially spell-casters will have some ritual powers and in some circumstances may be able to change into other classes or units.

The classes have been re-flavored based on government types. Most of the classes can be thought of as paths branching away from the Monarchy(Baron), Republic(Senator), Minarchy(Witch) and other secondary classes pathing into even more niche variants. In some instances there may not be a path back from some classes without capturing a terrain tile that permits a person on a particular path. The traditional class recruitment is more limited in Populum for some classes. Recruitment is predominately through various ritual powers that people have. Recruitment offers depend on having certain people at certain locations. Not every class has been expanded and connected, especially newer classes released in COE5. This is a work in progress.

Some classes are meant for the AI only and are tagged with an "(NPC)" at the end of the class name. I would not recommend using these NPC classes because they are designed to be played by the AI with significant bonuses. These classes include: Goblin Emperor, Slave King, Independent Town, Bandit King, and the boss class called "Blood Tide" which you may only have one due to the unique boss that comes with it. These classes were designed with the intent to be difficult early game enemies and mere nuisance to late-game players. The NPC classes are useful to quickly add flavor to a generated map. The NPC classes have their recommended difficulty built into the class name and are designed for the largest map size (enormous or custom larger). You may want to decrease an NPCs difficulty by one for 1-2 map size class reductions. For example the Goblin Emperor on enormous+ is played on Emperor difficulty; reduce to King for a Huge map, Duke for Large, Marquis for Medium, and anything smaller set to Count.

A short list of changes:
- About 800 new rituals.
- About 900 new units / variants.
- Redesigned economy with unit upkeep and scaled income by ekistics (population).
- Redesigned and rebalanced combat mechanics, e.g.: large and huge weapons with reach and differentiated bows with longer range.
- Craft many items through rituals.
- More units have special terrain stealth.
- More terrain movement variation between units.
- Smoothed and reduced the movement cost of many terrains.
- Less inherent vision, more use for scouting and stealth.
- More options to traverse water and faster water movement. Many water units will change into a watershape that floats on water allowing faster movement.
- More immortality options.
- Overall increased hitpoint levels for lower hp units, and less or none for high hp units
- Shields provide airshield effect
- Mounts will regain on certain terrains linked to the mount. For example, unicorns riders can regain their mount in ancient forests and sacred groves only. Typical human horse mounts can be acquired in village sized settlements or larger. Hoburgers gain mounts inside their settlements.
- Other mass rebalances; for example some units such as undead are immune to decay effects in Populum, most mounted units will lose their mount after taking damage.

Content Warning: This mod contains content (textual and game mechanics, not imagery) that may make some people uncomfortable including: Violence, Kidnapping and abduction, Enslavement, Death or dying, Pregnancy/Childbirth, Mental illness, Sexual Assault, Abuse, Animal cruelty or animal death, Self-harm and suicide, Eating disorders, Racism, Sexism and misogyny, and Classism.

1.0 is not compatible with earlier saved game versions

Change log 0.9 and older (to be updated)[docs.google.com]

Install
1. Use the Workshop to install
2. Run Conquest of Elysium 5
3. Select "Mods" and activate the the Populum module.

Uninstallation note: Use the unsubscribe button.

Workshop cheat module for Populum
If you would like to play more freely then I would recommend you enable the CHEAT module. It comes with a teleporting "Director Tool" that also gives first player on list many resources.
Note: You need to have both populum.c5m and popCHEAT.c5m activated at same time on.

Custom Maps
The Game of Thrones map (GOT) is a fixed starting location map due to the density of resources and lots of geographic choke-points. A list of starting locations is available in the map description. v2.06
See here for a port of this map converted into COE5. Thanks to Wankovich.

Known quirks:
> Immortality is tied to the plane the monster becomes immortal. Dieing on another plane will result in permanent death.

Technical Note:
Populum's turn processing time should be more reasonable than previous versions given the reduction and removal of many events. Multiplayer games should always be hosted on the best CPU.

Map of Populum Paths(Old Reference)[drive.google.com]
Dotted lines indicates a connected person that is required to be present or may cast the ritual required.

Interested in helping? If you'd like to contribute to this project feel free to contact me.

Thanks to Devs for making this game and fixing bugs that affect it and the mod development.

Thanks to the COE5 modding community and those testing.

Thanks to Colonel Dracula joins the Navy and Marlin for their work in extracting unit, ritual and other data making this project possible.

Thanks to those who created mods and graphics I've integrated into Populum.

-------Previous Versions-------
Previous Versions for COE4
Popular Discussions View All (3)
347
11 Jun @ 6:47am
PINNED: Bug Reports
Xelos
92
5 Jun @ 9:06pm
PINNED: Suggestions
Xelos
0
20 Apr @ 9:08am
PINNED: Interested in contributing?
Xelos
326 Comments
Arkaethen 17 Jun @ 8:53am 
The most recent update to CoE5 added in a trade town for guildmaster if they don't start on the water, it is unaffected by this mod.
Lettin you know, seems an easy fix.
Xelos  [author] 7 Jun @ 4:30am 
Yes it will grow naturally but it is a low chance per year based on various settlement sizes a human player needs to own.
forrestomintero 6 Jun @ 7:44pm 
does population grow slowly/randomly over time or do I need to kill something somewhere else on the map to trigger immigration?
Xelos  [author] 3 Jun @ 4:22pm 
@GG Heavy Infantry and Footman (From Baron)
Green Ghost 2 Jun @ 4:39am 
Just found out that crossbowmen can also be turned into ebonsteel versions, not just heavy infantry. Are there any other troops that can be equipped with ebonsteel?
Xelos  [author] 29 May @ 11:47am 
@GG I changed up to allow the grand wizard to also become an archmage (they have same ritual power level now); but the Grand wizard is much more expensive (being a thematically younger version of the grand wizard). Hopefully that works for now. The previous ritual to link the grand and old wizard was removed and I forgot to fix something so this is a patch.
Green Ghost 29 May @ 3:44am 
How do I promote an old wizard to archmage? I had a grand wizard grow into an old wizard but he didn't gain any new rituals.
Xelos  [author] 28 May @ 1:57pm 
@GreenGhost The player is converting time to summons with no resource cost so the chances are much lower. You should have a 6% chance to summon a normal elemental, then if that fails a 50% chance to summon 1-2 lesser version depending on elemental type. Otherwise it fails.
Green Ghost 28 May @ 8:39am 
Is it on purpose that the fabricate elemental rituals fail most of the time?
axxis32 25 May @ 4:51pm 
Really like this mod, cant play without it anymore :). I like the look of the new amazons. Also, thanks for the speedy updates