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its on my list, but the time it takes to convert textures, models, etc it takes time. I've got 2 in the pipeline as well, one mostly done which is more a prototype using the doors addon, and the other is the training/tutorial section from Sarge's Heroes
Heist is on my list to re-make. So is Total War. Its all based on what i feel like working on at any given time. At the moment, its VTOL VR mods.
I was thinking of doing Raptor next but it doesn't really fit the Prop Hunt gamemode. I had a 50% complete version of Total War with working gas canisters and saferooms where the gas masks go, but I could never get the underground to look right so I scrapped the map for now.
Honestly, I've got no clue what map I'll do next. I've got another map to finish polishing too. (Map is from Army Men Sarges Heroes (N64))
Yeah, I probably could add some chocolate around that give you health. I think I know how to do that.
The map is maybe 1/3 done in terms of prop placement. I removed the outside and expanded area from the sandbox version since it felt too big for prop hunt. The soundscape is also just a bit too loud for prop hunt. I play a server with auto-taunt so the constant overpowering soundscape of war mashes with the taunts.
This is my first *real* prop hunt map, so its a learning experience for me. Aside from making the custom props (4 boxes, Nintendo logo, Rare logo, chocolates, money bag, dino egg, double dash truck and gas canister) placing those plus default HL2 and Gmod related props is a challenge to make them fit.