Europa Universalis IV

Europa Universalis IV

357 ratings
New World Colony Names Fan Fork
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1.354 MB
11 Mar, 2022 @ 2:26am
24 Jul, 2024 @ 8:46am
32 Change Notes ( view )

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New World Colony Names Fan Fork

Description
A Fan Fork of the New World Colony Names mod, originally made by Cwrwi, located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1375379791

The original haven't been updated since 2019 however, cannot be run on the latest versions of the game, and can thus be considered abandoned.
This project aims to restore the mod to its former glory.

Fully playable on 1.37, but does not contain province names in certain languages for the provinces added in Leviathan, for which I need help.


Help so far:
Friedemann: German Australia
Annozoker: Italian America & Oceania
Darth Revan: Leviathan American provinces and a bunch of provinces here and there in Turkish
BurndenAce: English and French Canada
gorillaswithAKs: Scots Gaelic and Irish Gaelic New World
𝕵𝖆𝖈𝖐𝕮𝖍𝖔𝖜: Chinese, Korean, Vietnamese and (Alaskan) Ainu provinces both in the old world and in the new
Autokratoas: Helped with creating the bootleg Polish naming
xarope-alugavel: Russian and Arabic New world & Oceania
Buck Henderson: Scottish American Leviathan province names
Oceanic: Arabic New World
News_12: Massive update for 1.37 (!!)



Want to help? Head over to https://github.com/Danarca/EU4-New-World-Colony-Names-Fan-Fork or start a thread below!



Content so far:
Ainu Alaskan provinces
British Culture Group new world and some of Oceania
English new world and some of Oceania
American (based on above)
Spanish new world and some of Oceania
Mexican and Platinean (based on above)
Catalan new world
Danish new world and some of Oceania
Dutch new world and some of Oceania
Chinese Culture Group, entire world
Russian Culture Group new world and Australia
French new world and some of Oceania
Quebecois and Louisianian (based on above)
Flemish new world
German new world and Oceania
Greek new world and Oceania
Highland Scottish (Scots Gaelic) new world
Hungarian new world
Irish (Gaelic) new world
Japanese Culture Group new world and Oceania
Korean (And Sinicised variant) entire world
Latin Culture Group (Italian) new world and Oceania
Ming-specific entire world
Norwegian new world and some of Oceania
Polish new world
Portuguese new world and some of Oceania
Brazilian (based on above)
Roman new world and Oceania
Scottish new world
Swedish new world and some of Oceania
Turkish new world and some of Oceania
Vietnamese (And Sinicised variant) entire world
Welsh new world
Yuan-specific entire world
Arabic new world and some of Oceania
Andalusian new world and some of Oceania


ORIGINAL WORKSHOP TEXT


[EN/FR/ES/DE/PT] English: This mod adds a dynamic name for every single province in the New World for English, Scottish, French, Castilian, Portuguese, Catalan, Dutch, German, Italian, Flemish, Latin, Turkish, Welsh, Japanese, Norwegian, Danish, Swedish, Polish, Hungarian, Greek and Chinese Cultures. No longer will AI Spanish Canada refuse to name its provinces on the grounds that Spain wasn’t there historically!

Where known, historical names have been used and where not- either a country never colonised it (England in Brazil) or claimed it but never actually settled there (France in most of Louisiana)- appropriate names have been used instead. That means Spanish and Portuguese names are heavy on the saints, English, Scottish and Dutch much less so.

Feedback is welcome! If you think I’m wrong about something or have missed something out, tell me (where possible please link to a source) and I’ll put it right.

Compatibility
1.29 Compatible.
This mod is not Ironman compatible because adding dynamic province names mucks up the checksum. Thanks, Paradox!
Compatible with almost all other mods. This comes with the caveat that if a mod adds loads of provinces in the Americas, the effectiveness of this mod is going to be reduced, but it will still work.
This mod is now ET Compatible!
The only mods it’s not compatible with are other mods that add dynamic province names.
Not currently compatible with random new world.
Compatible with every language of vanilla eu4 and every language mod that uses the Latin alphabet.

1 rate up = 1 smile
1 favorite = 1 tell Paradox to stop dynamic province names changing the checksum

Thanks to Comrade Dongo for doing most the German and for help with Swedish, Annozoker for the Italian, Emc18 for the Catalan names and editing the Castilian, MattBrant for editing the Portuguese, GULAG for helping with Norwegian, Krille for helping with the Swedish, pluvionix for the Japanese, Phantom Thief for the Turkish, Stimmung for the Latin, Voltaire, Imaginaryfriendo and Falang for Polish, Scratchmen for Hungarian, Soundwave339 for Greek and Van♂年夕阳红 𝕵𝖆𝖈𝖐𝕮𝖍𝖔𝖜 for Chinese.

Popular Discussions View All (21)
3
12 Mar, 2024 @ 3:29pm
Dutch Leviathan and select Oceania Provinces
News_12
2
10 Mar, 2024 @ 7:03pm
Japanese Leviathan and Oceania Provinces
News_12
2
7 Mar, 2024 @ 11:40pm
French Leviathan and Oceania Provinces
News_12
281 Comments
Pierre Dolé 18 Jun @ 12:17am 
A great mod, but it seems to deactivate the standard dynamic province names in the world. I have no other mod like this installed. For example: Recently I got the Burgundian Inheritance as Castille and the provinces of Franche-Comté and Hainaut didn't change to Franco Condado and Henao, as before.
Shinchoku Koru 5 May @ 11:30am 
A good mod but the problem I have is how quickly the names become generic due to the crown colony mechanic, Like The AI will establish a colony with its unique name but then soon after the colony will revert to it's generic name with it's independent color even when they're still technically a colony of their overlord!
ron johnson 20 Apr @ 6:48am 
isn't working with extended timeline mod
ron johnson 18 Apr @ 10:36am 
not working for irish colonies for some reason, was working yesterday but not today
anubis0 19 Feb @ 1:51pm 
japanese province names work but the custom name for cascadia doesnt work
multichromosome 4 Feb @ 1:38am 
i have the same issue with the dutch province names as ppl below this comment :( i have resubscribed multiple times, thinking the mod just wasnt updated for me, but it didnt help
Arnolf Hüttler 19 Dec, 2024 @ 12:06pm 
Does anyone know if this could break the savegame to convert it to vic 2/vic 3 for a mega campaign?
Sauko 17 Dec, 2024 @ 2:01pm 
nice
News_12  [author] 24 Jul, 2024 @ 7:52am 
I also found that four provinces in every culture file were labeled wrong, so a fix for that will be coming today as well
News_12  [author] 24 Jul, 2024 @ 7:49am 
Hey @Aetern, thanks for the troubleshoot, you were totally correct! Will upload fixed version today