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It's good to know that sledge can be disabled too thanks for telling me.
I understand that people learned how to play the map and the gamemode itself and it probably requires some balance changes but thing is I'm out of modding for good and there is no way back for me.
Now it's up to server operators to handle balance on the map if they really want to. There is an option to control a few variables of the gamemode via configuration file, it even let you to disable the sledgehammer so it wont spawn at all and othre things that may drastically change gameplay.
Launch the map once on local server and navigate configuration file of the map to see all available options.
Example of filepath:
A:\Steam\steamapps\common\Zombie Panic Source\zps\data\custom\pgm_office_v3.json
Sledgehammer is way too over powered and shouldn't be in this gamemode. It does 1 hit kill on zombie no matter where you hit them, takes no skill. It hits an infinite number of targets caught within the swing radius. It gets abused or exploited by people when used with barricades or in spots zombies have to crouch to get to survivors. Survivors are already powerful enough, they don't need sledgehammers.
The amount of starting zombies needs increased to something like 4 zombies instead.