Oxygen Not Included

Oxygen Not Included

60 ratings
Edge Detectors and Diode (Automation)
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
815.403 KB
11 Mar, 2022 @ 8:52am
15 Mar, 2022 @ 3:55pm
5 Change Notes ( view )

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Edge Detectors and Diode (Automation)

Description
Note: The mod has been renamed in the mods view from "Some Logic Gates" to "Edge Detectors and Diode"
Note: The rising edge counter is now just an edge counter (counts both rising and falling).

  • Falling Edge Detector
  • Rising Edge Detector
  • Diode
  • Edge Counter

Rising Edge Detector
Sends a green signal for one tick when the input goes from red to green.

Falling Edge Detector
Sends a green signal for one tick when the input goes from green to red.

Edge Counter (NEW!)
Counts the number of times the input signal changes and outputs that in binary to a ribbon.

Diode
Copies input to output.
The diode can be used to de-couple logic circuits, and/or to create OR gates with any number of inputs (just connect the outputs together, and that's your OR gate.)

(Note also to make arbitrarily large AND gates, you just do the same thing with NOT gates, and then add a NOT gate to the output.)

A AND B = NOT (NOT A OR NOT B)
A OR B = NOT (NOT A AND NOT B)



My first mod ever. :-) More to come.

Source code available here [github.com].
15 Comments
Thundercraft 30 Apr, 2023 @ 3:39am 
Just an FYI: From my limited testing so far (with Spaced Out DLC enabled), this mod still seems to be working as intended - no issue. :steamthumbsup:
Sane Boi Caligula 16 Jul, 2022 @ 5:00pm 
I am getting a visual bug between this and the Wallpaper mod, where the items from this mod will sometimes display on top of the wallpaper, and sometimes behind it. It seems to change when I open the automation overlay, but only part of the time.
greggel 14 Apr, 2022 @ 9:18am 
Basic RL automation stuff. This mod should be in vanilla. Big :steamthumbsup:
blaxx 25 Mar, 2022 @ 8:06am 
finally a usefull automation set. the game lack of edge detector
nipodemos 19 Mar, 2022 @ 5:22am 
for the ones that play spaced out, you can use this automation to send a green signal to start to fill the fuel of rockets as soon as they land. Finnaly I'll be able to automate refuelling in a simple way
Suicide Commando 15 Mar, 2022 @ 9:02am 
Great stuff! These are some very useful extra logic gates.
gnidan 14 Mar, 2022 @ 7:03pm 
Oh heck yes!
R. Mueller  [author] 14 Mar, 2022 @ 6:37pm 
I've published the code to git: https://github.com/happyjack27/ONI-Mods

(BTW, i'm working on the 8-bit ram module, having some issues. when it's done, though, the stack-based ALU will be done real quick.)
Shame 13 Mar, 2022 @ 9:19pm 
A button that you must press to send a green signal for one tick would come in handy with this logic set.
R. Mueller  [author] 13 Mar, 2022 @ 1:48pm 
dont have a git yet, but will soon. doing some reorganization. atm and starting my next mod. ( "Computer Parts"). This was my first C# program, and my first visual studio program. I'll push it to an new github repo prolly this week.