Crusader Kings III

Crusader Kings III

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Lifestyle XP from Skills patch
   
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1.267 MB
13 Mar, 2022 @ 7:32pm
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Lifestyle XP from Skills patch

Description
This patch to Lifestyle XP from Skills does a few things.
  • Removes Active XP gain from selected Lifestyle.
  • Quarterly XP gain events now include all lifestyle xp_mult modifiers.
  • Includes support for several major mods.
  • Splits Game Rule bonus multiplier into Player and AI scales.
  • Adds 0.5 multiplier to Game Rule scale.

Supported Mods:
Note: Because of stability issues regarding the number of if statements I am reluctant to include additional mods.
Popular Discussions View All (1)
0
20 Oct, 2023 @ 10:04pm
Additional Lifestyle support
Dradka
14 Comments
MPGo_und_Spiel 27 May, 2023 @ 9:11pm 
Thanks for answer
Licarious Fenrir  [author] 27 May, 2023 @ 11:06am 
LOL "To use delete everything that ties into those supported mods."
I would love for paradox to give us an easy way to allow modders to read the various lifestyle xp multipliers.
💀Kralazar Mallus💀 17 Sep, 2022 @ 12:16am 
U P D
kureshka_13 24 Apr, 2022 @ 10:43am 
Could you please suggest how you can return the experience for the chosen lifestyle?
or how can I increase the number of passive points (more than 4)
Antsan 19 Mar, 2022 @ 1:34pm 
That doesn't work, no. I don't wanna use any of the other mods either.
Thanks for trying to help!
Licarious Fenrir  [author] 19 Mar, 2022 @ 12:13pm 
That sounds like the stability issue I was talking about. I thought that I cut this down to a point where that woudnt happen with just the 2 mods. Try also running this with RICE and VIET and see if that helps.
Antsan 19 Mar, 2022 @ 6:29am 
This crashes my game before the Main Menu, even when only this and Lifestyle XP from Skills are active mods. Is it maybe incompatible with Royal Courts?
Johnathan Crow 15 Mar, 2022 @ 10:16pm 
Yeah, I figured. Just got bad RNG in a little test run, but an event appeared eventually. That sounds more balanced, good work.
Licarious Fenrir  [author] 15 Mar, 2022 @ 8:10pm 
The later, you still get the events from the active lifestyle, you don't get what in vanilla would be the +n XP per month form that lifestyle. Depending on how generous you set the game rules, and the various traits, building, and modifiers you have from those supported mods it is entirely possible to complete all the lifestyle paths within a persons lifetime.
Johnathan Crow 15 Mar, 2022 @ 5:51pm 
Ooh, or does it mean you don't get any extra xp from selected lifestyle?