Left 4 Dead 2

Left 4 Dead 2

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R:WW2 Bloody Machete (for Machete)
   
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Game Content: Weapons
Weapons: Melee
File Size
Posted
9.100 MB
14 Mar, 2022 @ 1:06pm
1 Change Note ( view )

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R:WW2 Bloody Machete (for Machete)

In 2 collections by Alex_D #NoWar
Alex_D's compiles: melee and items
59 items
RAID: World War II - the official collection
55 items
Description
LC-14-B "Woodman's Pal" from Raid: World War II

American machete produced since 1941 and adopted by the US army not as a replacement for a woodman's axe but rather as a companion tool. Different designs exist, mostly the grips, as the blade shape is too iconic to be changed drastically.

Replaces the Machete (model only)

I know nothing of Raid's Halloween event, but it introduced this nice machete model as a reskin for the knife. It is already covered with dried blood, so I thought of not adding the blood decals at all, but kept them anyway. This uses a KF2 anim set, with $includeModel and some hexing tricks to hide the ugly blur lines. I have one more melee weapon on my mind: the Kriegsmarine dagger (can somebody turn Sabaton off already?), with which I'm going to replace the crowbar. I still welcome any suggestions on the animation choice. It doesn't even have to be a crowbar set, machete or tonfa sets would do nicely. I have doubts about the knife sets as the dagger is very long and not really knife-like. More like a short short sword.

Features
Y/N
View (first person) model
Yes
World (third person) model
Yes
Flashlight/laser attachment
N/A
Look up/down animations
Yes
Pickup/helping animations
No
Animated world model
N/A
HUD icon
Yes
Gunshop sign
N/A
Additional TLS skin(s)
N/A
Reskin compatible (Mod-a-Mod)
No
Firing/attack sounds
No
Reload sounds
N/A

Credits:
Models/textures: Lion Game Lion (distributed by Starbreeze Studios)
Animations: Tripwire (ported by Lt. Rocky)
Compile: Alex_D_Vasilkov
Sounds: NONE, pick any of your choosing

Copyright 2022 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
4 Comments
ĐruCart3456 15 Sep, 2023 @ 7:06am 
Thank you for the reply! I've messed with them a little, and actually, most of the weapon replacers I've done in private to teach myself have done it this way. Only these anims break; I brought the rig and anims into Blender, an smth about the attacks is absolutely shattered, all of the bones scrumple onto the origin point. The 'secondary', idle and deploy are all fine, so, I'm thinking it might be some ik rules or deltas or smth in the QC. Worst case, might ask Rocky himself, if he's open.

Love your mods btw, thx bb.
Alex_D #NoWar  [author] 15 Sep, 2023 @ 1:15am 
Another way is messing around trying to fix the IK rules that break upon decompile. But seeing as I resorted to includeModel, I failed and cannot help you on that.
Alex_D #NoWar  [author] 15 Sep, 2023 @ 1:12am 
I did mention in the description that I used the includeModel trick. It's a decompile with a couple extra steps: you rename the original MDL file, hex it as well so that the inside of the file has the same name (best done if you only change a few letters and keep it the same length), and remove all animations and sequences and add the $includeModel line. You can use whatever I already hexed in this mod (a_machete.mdl or whatever) and just link to it in your compile.

You're better off seeking a guide on this, but it's actually a very simple procedure once you know what you're doing. The disadvantage to this is being unable to change the order of sequences or their speed (so other weapon slots might be impossible to port to) and changing the sound events and particle effects.
ĐruCart3456 14 Sep, 2023 @ 4:43pm 
Sorry for asking, but I'm trying to do my own Machete replacer on the same animation set, and keep finding issues with the attack animations completely breaking. Could I ask how you did it?