Arma 3
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[QQ] Threat Detector
   
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Data Type: Composition
File Size
Posted
Updated
2.927 KB
15 Mar, 2022 @ 3:37pm
30 Apr, 2022 @ 1:09pm
3 Change Notes ( view )

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[QQ] Threat Detector

Description
Complementary script for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2779238446 but also could be used as independent. Spawn it next to the object you want to make a threat. This way you can create multiple threats. Threat detector will start working within 300m radius from the threat.
Now it also should work in singleplayer.
8 Comments
Jakes 1 May, 2022 @ 1:06am 
nice thx
Qq  [author] 30 Apr, 2022 @ 1:14pm 
@Jakes I updated it. This composition and cbrn now should work in singleplayer too.
Qq  [author] 10 Apr, 2022 @ 1:20pm 
btw if you save your mission with this script as custom compostion and then later spawn it on zeus server with enabled scripts then everything should work ok. At least i think so. Didn't check to be honest.
Jakes 10 Apr, 2022 @ 1:08pm 
yes please do as i try not to reply on zeus and try to make core mission elements scripted ...thx
Qq  [author] 10 Apr, 2022 @ 1:06pm 
Yep, sorry, it will not work in editor. Maybe i'll add singleplayer support later
Jakes 10 Apr, 2022 @ 12:55pm 
Via eden editor, varied distance but no joy...surely it will work via eden editor and /or zeus is it not.
Qq  [author] 10 Apr, 2022 @ 11:41am 
Did you check threat detector after you spawn this composition? And where did you try it? I made this script for public zeus servers with enabled scripts. I think it will not work in singleplayer. And if it shows you "No object close" error in chat then try spawn it closer to object.
Jakes 9 Apr, 2022 @ 4:56pm 
Hi, can you please have a look at this one...placing comp as is does not seem to work. Thanks in advance!