Stellaris

Stellaris

827 ratings
OUTDATED Cross Border Trade
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16 Mar, 2022 @ 8:09pm
29 Oct, 2024 @ 10:31am
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OUTDATED Cross Border Trade

Description
This mod will not be updated for Stellaris 4.0. Trade is fundamentally different now, and this mod no longer fits the game well. If you disagree, you are free to fork, update, and re-upload.

Borders produce trade value!

Commercial pacts too static? Shouldn't smaller empires benefit more from trading with bigger empires? This mod aims to address both of these questions.

Borders with Commercial Pacts produce dynamic Trade Value, which needs to be collected like other Trade Value. Bigger borders produce more Trade Value, and trading with bigger trade network gives you a bonus. The value will fluctuate with time and the fate of your neighbors.

Details
Another country is considered a trading partner if you have a Commercial Pact with them, they are your overlord, they are your subject, you share the same overlord, or you are members of the same federation. Gestalt empires, inward perfectionists, fallen empires, and the great khan are excluded.

Each system gets 2/5/10/20 Trade Value (depending on tech: none/Offworld Trade Companies/Interstellar Economics/Galactic Markets) added to its star, per bordering system owned by a trading partner, affected by the following bonuses:
  • Proportional bonus for trading with a bigger network
  • Long-term bonus +1% trade value per year, reaching a maximum of +200% after 200 years.
  • +100% bonus if hyper relays connect across the border, and both are connected to their owners' capitals
  • Bonus equal to your empire's Commercial Pact Efficiency modifier

Border Trade Value is updated only at the start of each month, and when a Commercial Pact is formed. That means changes to borders, canceled Commercial Pacts, etc will not update Trade Value until the next month.

This does not modify the vanilla bonuses from Commercial Pacts; border trade value is in addition to vanilla effects.

Compatibility
  • For Stellaris 3.14.*
  • NOT achievement compatible
  • Can be added to an existing game
  • Can be removed from an existing game. You might see "empty" modifiers on stars
  • Should be compatible with all other mods, unless they remove vanilla trade tech, which is very rare except for total conversion mods. The follow total conversions are currently supported:
    • Star Wars: Legacy of the Old Republic
    • Star Wars: New Dawn
    • Star Trek: New Civilizations

Credits
  • Thanks to tzverg for the Russian translation!
  • Thanks to Root for the Japanese translation!
  • Thanks to Kucige for the German translation!
  • Thanks to Cerodan for the French translation!

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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Popular Discussions View All (3)
8
1
26 Aug, 2022 @ 6:48pm
l_japanese
Root
7
1
29 Aug, 2022 @ 1:06am
l_russian
tzverg
1
1
2 Jul, 2023 @ 9:34pm
I_german
Kucige
164 Comments
Archon Sol 12 Jul @ 10:36pm 
Sad to see this one go, it was always a must have before 4.0
blazingstorm1219 8 Jun @ 7:16pm 
been an honor oat
Oatmeal Problem  [author] 16 May @ 7:29pm 
Thanks for the kind words everyone! Btw if you want to check out my current Stellaris-related project, head over https://stellarmaps.app
It's a desktop app that lets you make stylized maps from your Stellaris saves, for storytelling, RP, AARs, or just the simple enjoyment of staring at maps ;)
光明·梦鸡的泪吧 16 May @ 6:34pm 
Thank you for the mod till the end of Stellaris 3.14 :)
Aserkill 15 May @ 1:35pm 
it was a pleasure to use this mod for years, i thank you and wish you good luck on any future projects you plan
Red Moff 12 May @ 9:43am 
Many thanks Oatmeal for this great mod.
Caboose Corsair 8 May @ 8:47am 
Thank you for all your hard work on this mod up through 3.14. I greatly enjoyed it and wish you the best in your future modding endeavors!
Vhodnoylogin 6 May @ 1:39am 
F
Cool mod
VanDerBlade 5 May @ 3:53pm 
Thank you for the mod till the end of Stellaris 3.14 :) :Blessing:
Oatmeal Problem  [author] 2 May @ 4:30pm 
With trade fundamentally changing in Stellaris 4.0 on Monday, I do NOT plan on updating this mod. In my opinion, this mod works because it is easy to see, simple to use, and thematic. I currently do not see a way to satisfy all 3 of those conditions in the new route-less trade mechanics.

I might return to the idea in the future, but if I do, it will likely be completely different and uploaded as a separate mod.

As with all my mods, anyone is welcome to update and re-upload.