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The game code was not consistent in the way it decided on whether a talent had a level requirement.
I decided to just swap with the earliest trees with no level requirement.
I'm mostly thinking it would be useful for those instances when 3+ trees are Level 10 only, which can make it tough to go though starter dungeons. Maybe even make it so it only affects the Level 1 list?
The way the game determines the order for wanderer trees is:
1. Put all of the trees into a list (one for class trees, one for generic trees)
2. Shuffle it at the start of the game
Whenever the player reaches a level breakpoint, the player learns the "next" tree in the order of the list.
I'm not sure whether I'd want to just repeatedly delete the lvl 10+ trees from the front of the list (maybe pushing them to the end), or swapping them with the first < lvl 10 trees.
Doing either technically does mess with the "equal weight" premise of this addon, as it will affect the probability.
Would it be possible to have an option to have the generator skip giving you a Level 10 required tree until you're at 10+ yourself; would stop alot of bricked restarts of wanderers that way.