Arma 3
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DBA Imperial
   
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Data Type: Mod, Server
Mod Type: Character, Plane, Weapon
File Size
Posted
Updated
602.404 MB
18 Mar, 2022 @ 8:16pm
18 Jul, 2024 @ 3:41pm
20 Change Notes ( view )

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DBA Imperial

Description
This is the DBA Imperial mod. DBA mods are focused on bringing Star Wars and its various eras to Arma 3. Focused on content from the Empire and its various branches and divisions, this mod is still early in development but currently contains various fighters from the era.

Supported Mods

DBA Independent
- Focusing on content out side of the major factions or groups that can exist across the major eras.
DBA CIS - Focusing on content from the CIS and its droid legions, currently provides both its own assets and a unique spin on those from other mods.
DBA Republic- Focusing on content from the Republic and its various clone legions, provides its own assets and a spin on those from other mods, provides texture content for the 101st Doom Battalion.

Contact Us
Our Discord[discord.gg]- Our discord is the best way to contact us about any issues or suggestions you have about our mods or assets.
5 Comments
DOMinatorxXx420 4 Oct, 2024 @ 6:51am 
E11s shoot blue lasers
ariel 20 Mar, 2023 @ 8:53pm 
EXCELLENT, NICE WORK.
How many years of waiting since

https://www.youtube.com/watch?v=2LFO2y04_9g

but...
Gunners (AI) can't shoot?
Do you need any configuration?
It takes so little to be perfect
Redcommie 6 Mar, 2023 @ 9:28am 
Am i doing something wrong? No sound for me except the repeating blasters. Nicely animated though!
DOMinatorxXx420 18 Jan, 2023 @ 7:02am 
The AI has problems firing and using the AT-AT effectively. That's really the only problem I have with the mod. I always delete the crew and out imperial drivers in it but they seem to perform about the same, which is that they will fire one shot after getting shot at then position the AT-AT sideways so that its useless in a fight.
Steele 25 Dec, 2022 @ 1:58pm 
Fantastic work on the AT-AT! Dose it have functional weapons as i've not been able to get it to fire?