Barotrauma

Barotrauma

25 ratings
Social Husks
   
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21 Mar, 2022 @ 10:51pm
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Social Husks

Description
Serves to make Husked players still able to speak. Husk is already hard enough to hide. This should be used for servers with a focus on inter-player conflict and traitorism, and not one focused on co-operation.

Standard Husk balancing only really works for co-operative servers, as Traitors with husk are too easily spotted by either medical scanners, or their own silence. Co-op servers should have no need of this, as medics should be encouraged to actually do their jobs, and husked patients shouldn't be able to reveal themselves so easily.


Original image by:
https://www.reddit.com/user/Cyborgcr/
27 Comments
Μεσημερινή παχιά 17 May, 2024 @ 10:42pm 
Incredibly based, thank you.
Sullivas 28 Jan, 2024 @ 1:26pm 
I can command bots with my headset from far away, but not auto-injector headsets
LykosNychi  [author] 24 Jan, 2024 @ 7:19pm 
Not taking requests at this time.
Entity.Giant.Soldier.png 24 Jan, 2024 @ 7:18pm 
can you make it so the husk speech muffling still happens unless they have an item preventing progression past 90% like husk genes/zealot robes?
including some medicine or something that makes traitors still able to speak
егор мерсер 8 Jul, 2023 @ 6:12am 
Thank you for the work you have done!
LykosNychi  [author] 7 Apr, 2023 @ 10:20pm 
I am astounded that this thing I made in like an hour a year ago is so functional. And that it even still works.
Rain 7 Apr, 2023 @ 4:47pm 
Just confirmed. Other husk talking mods dont do this. thanks bro.
LykosNychi  [author] 7 Apr, 2023 @ 1:16pm 
Uh. Should.
Rain 7 Apr, 2023 @ 10:46am 
Hey Author, does this allow single players that are immune to husk via gene modifiers to give orders via the context menu? thats all I'm looking for. Thanks :steamthumbsup:
LykosNychi  [author] 19 Mar, 2023 @ 11:54am 
ooh. Noice. Less work for me to ignore!