Conquest of Elysium 5

Conquest of Elysium 5

32 ratings
Pirate Coves and Heaven's Bastions
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22 Mar, 2022 @ 10:41am
8 Apr, 2023 @ 6:38am
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Pirate Coves and Heaven's Bastions

Description
Adding some special recruitment offers to certain types of terrain for all classes, such as:

Pirates in Ports
Angels in the Castles of Heaven
Tower Guards in Tower Bridges
Spider Tribe Troops in Ziggurat
Undead Cult in Ancient Temple
Scholars in Libraries and Cities
Elite Guards of the Secret Libraries
A unique choice in Beanstalk Castle
Gladiatorial Troops in the Empire Capitolum
Unicorn Knights in the King's Castle
Greek-Mythos Beasts in the Labyrinth
Mechanical Constructs in the Manufactory
Fir Bolg in Mag Mell
Scorpion Beasts in the Prison of a certain God
Pale One Troops in the Sealed Chamber
Aztlan Beasts in the Sacred Aztlan Cities


Some rare terrains that haven't been Citadels before now are to allow the recruitment of their troops.

This should offer some variety and flavor to recruitment across Elysium, but especially the Castles of Heaven and other extraplanar locations can now be considered a win condition, since their troops will be extremely powerful for their price point. Finally a reason to conquer them other than prestige.
33 Comments
Nathan Pascal  [author] 7 Jan, 2024 @ 6:43pm 
Dire Wolfs, according to their lore, are drawn to Necromancy, if I recall correctly, so I placed them together with the undead cult. I think, it has been some time and I am not entirely sure about my own reasoning back then anymore.
Glad you enjoy it otherwise!
Vehmic 7 Jan, 2024 @ 5:00pm 
I don't understand thematically why the Dire Wolf is recruitable at the ancient temple, otherwise great mod!
Loothar 20 May, 2023 @ 2:42pm 
I have played a couple more games. Pirates are in a good space. NPCs still recruit them sometimes, not in the massive numbers as before. So far I have not seen any other big issues.
glokta 28 Apr, 2023 @ 11:41am 
I think the pirate recruitment has become more clear. May be a seasonal change. Sometimes I can recruit melee only pirates and other times the pirate recruitment have missile attack as well. Doesn't matter if it is a pirate or regular port. That seems fair and balanced, and I haven't seen huge AI stacks of them so far......
Loothar 25 Apr, 2023 @ 9:21pm 
I saw you updated this I will do some more play testing.
glokta 15 Apr, 2023 @ 12:19pm 
Ah, the Pirate recruitment from a Pirate Port has the crossbow in addition. That's great! I recommend changing, somehow, the Pirate without a crossbow, from regular Ports. Other factions might benefit from this, so not ultimately sure, however it seems useless for the High Priestess to recruit them (but doesn't infringe on my game either).
glokta 15 Apr, 2023 @ 11:38am 
Adding a buff of some kind to the Pirate recruitment would encourage me to buy them (maybe a missile attack). I think the Battle Scholars recruitment from Cities should be disabled. Libraries are fine. Changing damage from 1-2 instead of 1-1. My 2 cents. More variety is cool, as long as the AI can mix it up.
Nathan Pascal  [author] 15 Apr, 2023 @ 5:52am 
That is exactly what I was afraid of. First I am told Pirates feel overpowered to the extend of being bugged, now they feel underwhelming after I made the adjustment of changing recruitment from 7 to 5 units... not that I would complain about the feedback or anyhing, it is very welcome, but Balance Is Pain, as they say.

The Battle Scholars might be a little overtuned by recruitment, because they are the only option in the Magic Library, so the algorithm might pick them a bit more often than sensible for their specific purpose. Not sure, how to handle that. Making them stronger, adding more variety? Mm.More variety would obviously be cool.

Thank you for the feedback.
glokta 14 Apr, 2023 @ 7:49pm 
Nice mod. Been having fun with it. I didn't play your mod before, but tried it the other night and the pirate recruitment at ports seemed underwhelming to me. I did notice, however, the Battle Scholar stacks of AI cruising around. They seem to be an underwhelming threat. I have to keep playing to try the other recruiting options (only tried the Ziggurat and Temple seem fine).
Nathan Pascal  [author] 8 Apr, 2023 @ 6:54am 
Here it is. I am really not convinced the Pirates were too powerful, but I changed them regardless and how they are now more enjoyable for you all. With this, all extraplanar locations should at least have some kind of recruitment appeal, Hades and Inferno recruitment options are nothing special but are already covered in the base game, so planes like Aztlan having nothing to offer really was always a little weird.

Balancing such special locations is tricky, it should feel rewarding but not game-breaking to capture them. Currently the Labyrinth and the Manufactory might be a bit too much, while Mag Mell is a little underwhelming, but well... let me know if you encounter any errors.