Total War: WARHAMMER II

Total War: WARHAMMER II

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Generic Skills for Legendary Lords - OvN: Lost Factions
   
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Tags: mod, Campaign
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23 Mar, 2022 @ 11:31am
9 Jul, 2024 @ 7:52pm
16 Change Notes ( view )

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Generic Skills for Legendary Lords - OvN: Lost Factions

Description
This mod is a companion mod used with OvN: Lost Factions (as well as to give the same change pattern that my Generic Skills for Legendary Lords mod gives to vanilla characters. Technically only requires OvN: Lost Factions.

List of Changes
  • Althran Stormrider can choose one of the Noble diplomatic skills, dedicate himself to an Asuryan God and has been given a Red Skill line identical to Tyrion's.
  • The third level of the Dread King's Ancient Necromancer skill increases the number of times Raise Dead can by cast by 1, reduces the Winds of Magic cost of the spell by 1 and provided the Master of the Dead ability. In addition, his Mighty Warrior skill increases his armor by 10.
  • The Hand of Nagash can get the General of the Legion, Call the Legions and Master of the Dead skills. In addition, his Warrior Liche skill increases his armor by 20.
  • Glibfoot can get the Halfling Hero skill that Fieldwardens can get. His Pistolkorps skill has been replaced with a unique skill that grants the benefit of both the Pistolkorps skill and the Fieldwarden's Friendly Competition skill.
  • Moot Generals have had their Full Plate Armor starter replaced with the two level version and have had Indomitable added to the second section of their yellow skill line.
  • The Fieldwardens campaign skills have been given a standard layout with none of them requiring any of the others.
  • Aragand the Layabout has been given the Training and Spread Public Order hero actions.
  • Legles the Elf has been given the Increase Mobility and Boost Income hero actions.
  • Giblet the Dwarf has been given the Wound hero action.
  • Morgan Bernhardt has had Leader of Renown added to his blue skill line.
  • Vladimir Stormbringer has been given the Boost Income, Steal Technology, Wound and Assault Unit agent actions and can get the Specialist skill as well.
  • Warhak Skullcrusher has had Swelling of Doom, Ruination and Dark Apothecary inserted into his blue skill line.
  • The Protector skill for Lords is not available to the Caliphate of Araby.
  • The Machinator skill for Lords is not available to the Aswad Scythans.
  • The Scheming Megalomaniac skill spreads Vampire Corruption instead of Chaos Corruption.
  • Sheikhs can choose between the Protective, General and Champion skills that Askar's get. General and Protective have a different name to the Askar's versions but the exact same effect.
  • Fatandira can get the Stalker, Venomous Blades and Strike from the Shadows skills that Nomad Champions/Hashashins have.
  • Jaffar's Friend of Evil skil grants the Regeneration ability from the second level and onwards and increases Research Rate by 10% and Vizier (not Grand Vizier) recruit rank by 2.
  • The Golden Magus' Master of Sorcery skill increases starting Winds of Magic by 20 and improves Research Rate by 10%.
  • The Golden Magus' Sultan of the Sea skill increases Raid income by 20%, Sacking income by 3% and Looting income by 15%.
  • The Golden Magus has had Iron Disciplinarian and Bailiff added to the first part of his blue skill line and Draftmaster and Logistician added to the second part of his blue skill line.
  • Shiekhs and Fatandira can get the Djinn's Protection skill.
  • Walach Harkon has had The Hunger replaced with Safeguard in his yellow skill line. He can get The Hunger at the same time as Vampire heroes.
  • Walach Harkon has had his Aura of Dark Majesty and Aura of Supremacy skill replaced with the improved versions.
  • Werekin Chiefs can choose between the Twisted Flesh and Vicious Assault skill lines.
  • Throgg can get a favourite food skill.
  • Truthsayers can choose between the Warrior Shaman, Spellbinder and Channeler skills.
  • Dural Durak can choose between the Teachings of the Old Ones and Oral Tradition skills.
  • Dural Durak's Giants and Fenbeasts unique skills have had the buffs that Truthsayers can get added to them.
  • Morrigan's Experienced Mage skill does not affect her Miscast Chance, gives her +4 Melee Attack and increases Winds of Magic Power Reserve by 30 as if she took the Teachings of the Old Ones, Oral Tradition and Shamanic Warrior skills.
  • Morrigan has had Steward of the Realm added to her blue skill line.
  • Warleaders have had their Brass-Lunged skill removed. For the starter of their Red Skill line, they may choose between the Monster Hunter, Second In Command (named In Command for them) and Bodyguard (renamed to Guard) skills that Petty Chieftains can get.
  • Troll Lords, Ugma and Throgg can get the Violent Command skill.
  • Troll Lords, Ugma and Throgg can choose between the Troll Champions Angry, Dirty, Resilient and Fast skills.
  • Ugma can get the two favourite foods of Dwarfs and Greenskins skills without the two being mutually exclusive.
  • Fimiarch Nobles (not the Norscan version) and Fiamm Finmor can choose between Deadly Onslaught and Under the Eye of the Gods as their end yellow skill.
  • Chaos Lords and Chaos Sorcerer Lords in the Harbringers of Disaster faction have Tribes of Chaos replaced with Swelling of Doom and Gathering of Might replaced with Savage Skills.
  • Chaos Lords and Chaos Sorcerer Lords in the Rotblood Tribe have had Nurgle's Succor replaced with Swelling of Doom since they already have Dark Apothecary to improve replenishment rate.
  • Bodvarr Ribspreader has had Swelling of Doom and Ruination added to his blue skill lines. His Infamous Raider skill has been replaced with a version that grants the bonuses of both the Infamous Raider and Despoiler skills and his Fleeting Shadow skill has been replaced with a version that grants the bonuses of both the Fleeting Shadow and Premonition skills.
  • Bodvarr Ribspreaders Blessing of Nurgle skill reduces Attrition casualties by 30%.
  • Moot Generals, Shiekhs, Werekin Chiefs, Warleaders, Troll Lords, Fimiarch Nobles, Chaos Lords (when in the Rotbloods or Harbringers of Disaster), Morgan Bernhardt, Throgg, Ugma, Bodvarr Ribspreader and Warhak Skullcrusher all innately increase their public order and reduce enemy public order by 1 in the province they are in.
  • Moot Generals, Shiekhs, Morgan Bernhardt, Bodvarr Ribspreader and Warhak Skullcrusher have had their Iron Disciplinarian skills replaced with Improved Iron Disciplinarian.
  • Werekin Chiefs, Troll Lords, Fimiarch Nobles, Chaos Lords (when in the Rotbloods or Harbringers of Disaster), Throgg and Ugma have had Improved Iron Disciplinarian added to their blue skill lines.
  • Warleaders have had Improved Justiciar added to their blue skill line.
  • Fimir Dirach and Meargh Skattach innately increase their growth and reduce enemy growth by 10 in the province they are in. They have also had a skill added to their blue skill lines that further increase this bonus by 10 per level.
  • Fatandira innately increase slave income in her local province by 10%. She has also has had a skill added to her blue skill line that further increases this bonus by 3%, 6% and 10% per level.
  • Grand Viziers, Truthsayers, Glibfoot, Olorin the Grey Wizard, Sultan Jaffar, The Golden Magus, Dural Durak and Morrigan innately increase their income and reduce enemy income in local provinces by 5%. They have also had a Boost Income skill added to their blue skill lines that further increases these bonuses/penalties by 2 additional percentage points per level.
5 Comments
Ciaphas Cain 26 Mar, 2022 @ 4:58pm 
Awesome dud!
Autumnchain  [author] 25 Mar, 2022 @ 10:12pm 
@Mortarch of Blood I've made a Sons of Asuryan submod though I myself aren't interested in the mod.
Ciaphas Cain 24 Mar, 2022 @ 4:00am 
ah fair enough! Good to know you're fine with making submods though :)
Autumnchain  [author] 23 Mar, 2022 @ 10:53pm 
The two aren't affected by my Generics for Legendary Lords mod at the moment but I can make it so. I only make the first mod compatible or create a submod if I use the mod in question or if it gets requested. In the case of Sigmar's Heirs, I don't need to touch it since it doesn't introduce any Lords or add in any heroes that are hero versions of existing lords.
Ciaphas Cain 23 Mar, 2022 @ 5:29pm 
Mods like Sons of Asuryan and Sigmar's Heirs are already covered right? As in no need for a submod for this?