RimWorld

RimWorld

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Call A Trader
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
589.476 KB
24 Mar, 2022 @ 5:31pm
2 Jul @ 10:00am
21 Change Notes ( view )

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Call A Trader

Description
Description
This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console.

Features
  • Adds the "Call the Orbital Traders Hub" option to the commons console.
  • Adds an incident event where you can choose if you want to receive an orbital trader in the near future.
  • Costs, Delay, Cooldown and Letter-Timeout for the Call-Action are configurable.

Savegame Compatibility
It should be safe to add/remove this mod to/from your safegames at any time.

Cross-Mod Compatibility
If you have any of these mods installed known cross mod compatibilty problems shoud be fixed. This of course cannot be a guarantee everything will always work fine, so if you encounter any problems feel free to report them here.

Issue reports
If you encounter any issues pls open a discussion and provide some logs or a concrete way to reproduce the issue. Otherwise I cannot do mich about it.

Sources
This mods sourcecode can be found on github.[github.com]

Contributions - Thanks to





This mod was inspired by KiameV's [KV] Call Trade Ships mod.
Popular Discussions View All (4)
10
8 Jul, 2024 @ 8:18pm
PINNED: Issue? => New Discussion
Hau-Drauf-Klaus
1
29 Mar, 2024 @ 4:06am
please make it avaliable on github?
i lost my boots
147 Comments
nonya0992 21 hours ago 
@Hau-Drauf-Klaus
After further looking into it, I think its not your mod that is the issue. There is another trader calling mod I apparently have that I think is doing it. Sorry
Hau-Drauf-Klaus  [author] 12 Jul @ 2:39am 
@nonya0992
It should already be a normal instant task toncall for trade ships.
So it seems somthing is wrong with your setup/game installation to me. Maybe try reinstalling the mod/game.
nonya0992 9 Jul @ 3:40pm 
Not sure if your mod is broke or if its a conflict, but when I tell a pawn to call a trader, the action is queued instead of setting to the current task. Then after they complete the current task, the queued task of calling a ship disappeared and they do not call a ship. Could you make it so that the action of calling a ship sets to the current task?
Seanbeag 5 Jul @ 4:17am 
Permits are the things you get in royalty. Like summon a shuttle or an orbital strike. I'll have a look at your mod to see if it can be added easily.
Hau-Drauf-Klaus  [author] 5 Jul @ 3:48am 
@Seanbeag
Whats a permit? I don't actively play Rimworld anymore, just occasionally keeping the mod up to date :D

Feel free to fork the mod on github to use it as base for yours or create a pull request with your idea for a change and I can review it and maybe introduce it in this mod if I like it :)
Seanbeag 3 Jul @ 4:17am 
I was looking at making a mod that allows you to buy one use of a permit using the comms console. Do you think this mod could be used as a base for that? Could you change the incident called from a trade ship to a permit use?
Hau-Drauf-Klaus  [author] 2 Jul @ 10:03am 
@Wecardo!?
Nothing ... I had a weird issue with my dev setup for rimworld I use once once a year if a new rimworld version drops :D

Mod is updated to 1.6 and even got a new feature I apparently implemented around christmas last year and forgot to publish ... fingers crossed that one works :D
Wecardo!? 30 Jun @ 12:15pm 
The mod seems to work fine on 1.6, what interface changed?
Hau-Drauf-Klaus  [author] 17 Jun @ 2:48am 
@Bronips on first glance it seems an Interface I used changed in 1.6 so I need to take a deeper look.

Not sure when I will get around to do that.
Bronips 15 Jun @ 3:22am 
1.6?