Crusader Kings III

Crusader Kings III

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Ocean Dynasty Legacy
   
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1.805 MB
25 Mar, 2022 @ 1:06pm
25 Mar, 2022 @ 3:45pm
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Ocean Dynasty Legacy

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
66 items
Description
This mod, including the cool decision attached, has been integrated into another mod I made that adds numerous dynasty legacies. At the time of writing it adds 8 legacy options, but by the time you're reading this it may be more!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782747931



This adds a fun little dynasty legacy that makes it easier for your family to dominate the world by sea. Whizz across the water like you're on a jetski, dominate stronger opponents so long as you fight them on the coast, and set even the vastest of your armies to sail at little cost!

What it does NOT do / why it's NOT locked behind the Northern Lords dlc lmao:
- It does NOT raiding speed, loot capacity, hostage-taking or anything along those lines.

Will this dynasty legacy make coastal raiding easier? Yesn't, it makes it harder for anyone you're raiding to beat you up and therefore stop you from raiding them, but doesn't make the raiding itself easier. Only one of the perks is of any use to inlanders.

Also adds a decision to open your dynasty legacies.

The Perks:
- Fishing. Was originally intended to make coastal holdings give more gold but turns out that the modifier for that either ain't a thing or ain't listed in any of my sources :( so instead it just gives you a tiny bit of coastal advantage.
- Swimming. More coastal advantage and the ability to cross rivers into fights without penalties. Adds to coastal advantage.
- Shipwrights. Cheaper embarking from ships. Adds to coastal advantage.
- Navigators. Faster ships. Adds to coastal advantage.
- One with the waves. No disembark penalty for combat. Adds to coastal advantage more than the other perks. Way faster ships.


Compatability:

Not only should this mod be compatible with everything but it might actually IMPROVE the usability of other mods.
This is because it adds a decision to open your dynasty legacies. When you have too many dynasty legacies available it breaks the UI and removes the button to open them.
By adding a decision that lets you open it regardless of whether or not the button has been killed, it becomes possible for you to have endless - yes, endless - dynasty legacies from endless mods without a problem.
This mod by itself doesn't remove the normal way to access dynasty legacies, but I figured that since I'd figured out how to get around the issue I might as well include it to make life easier for everyone.
Can be used at the same time as the mod it's been integrated into, but there's literally no reason to as it's been fully integrated.