Left 4 Dead 2

Left 4 Dead 2

306 ratings
Zero Specialist - Zoey
   
Award
Favorite
Favorited
Unfavorite
Survivors: Survivors, Zoey
Game Content: UI, Models, Textures
File Size
Posted
Updated
25.534 MB
26 Mar, 2022 @ 2:48am
26 Mar, 2022 @ 12:55pm
2 Change Notes ( view )

Subscribe to download
Zero Specialist - Zoey

Description
I'm open for commisions

The model comes from Call of Duty Black Ops 4

This mod includes:
1.Model itself
2.Boomer texture
3.Vgui included
4.Fps hands
5.And facials
6.Changed weapon and medkit attachment
7.Light model

(I had to cut off some detailes from the model. It's just cause left 4 dead was not able to take too many materials)

Model source click here[www.deviantart.com]

Patreon[www.patreon.com] - In case if you would like to support me and my content

21 Comments
▼ WellDare ▼ ♫♫♫ 6 Feb, 2023 @ 7:26pm 
awesome.
but have some bugs with head
i cant see 1/2 when i take some guns or melee
Sith Deceiver 3 Sep, 2022 @ 11:04am 
Great model, though I'm also getting the FP arm bug and in 3rd person melee weapons just float between Zoey's legs
OwO 15 Aug, 2022 @ 2:48pm 
godamn this looks badass
Kayrashy 10 May, 2022 @ 8:49am 
This is incredible bugged, almsot half of the screen is a texture bug
Azrael 9 May, 2022 @ 5:46pm 
@Trunten, would this be something on this mods end or does it just conflict with my weapon mods in that way, so the only way to resolve it is for me to get rid of my weapon mods?
Trunten 9 May, 2022 @ 4:07pm 
Ash, clavicle bone weight problem. That bone, if weighted to any mesh in the arms rig, caused stretched triangles using some melee weapons (and other custom items). Also, the arms cannot be simply plopped in the arms rig and used without changing the way it's weighted. It mostly shows when someone animates to the extremes. Some animators would use simplified skeletons to animate with. Sometimes these skeletons would lack all the bones the standard Valve biped would use. The arms of the survivors were weighted to use each bone in the Valve biped skeleton. Meaning if you had a mesh that was weighted with every joint in an animation set that didn't use all those joints, the weighted areas would have nowhere to place, so they'd stretch to origin as a fallback to prevent the game from crashing from an index error
Azrael 26 Apr, 2022 @ 8:43pm 
I'm noticing a bug when using most primary weapons while playing as Zoey. I do have all of my weapons modded, however there are a few where this isn't a big issue. Whenever performing the animations or simply holding the weapons I notice these weird "lines", i'm not sure how else to describe them. But I have a screenshot of this. Is there a possible fix to this?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2800262285
JoeyNox 7 Apr, 2022 @ 1:28am 
keep up the good work man
Riek 5 Apr, 2022 @ 3:09pm 
this is from Zero black ops 4 lol.
Adam 󠀡 6: 2 Apr, 2022 @ 1:48pm 
Damn daniel!