RimWorld

RimWorld

40 ratings
Reliable Armors (Adopted)
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
20.382 MB
26 Mar, 2022 @ 8:44am
6 Jul @ 5:57pm
9 Change Notes ( view )

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Reliable Armors (Adopted)

Description
Forked from mod by Nales: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624115509

Changes made in this fork:
Added translatable tags for the coded text.
Corrected text error.

Changes damage calculations to make armor reduce damage a bit more reliably.

This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more reliable:
- Armor penetration still reduces armor in the same way
- Initial chance to fully deflect damage is reduced by 1/3 (if you had 30% chance to deflect the damage, with this mod you now have 20% chance)
- If deflect does not happen, the damage is reduced by a random percentage between 35% and 100% of the remaining armor value (after penetration). For example, if the target has 80% armor and the weapon has 30% penetration, the final armor is 80 - 30 = 50%, and damage will be reduced between 17.5% and 50%. Full deflection still has a chance to happen here, if final armor is above 100%.
- Like in vanilla, if sharp damage is reduced by at least 50%, it is converted to blunt damage.

This mod also causes the damage tooltip on body parts to show the percentage of damage reduction done (including dampening belts, if applicable).

Not compatible with Combat Extended or any mod that changes armor calculations.

Can be added to existing saves.
27 Comments
Shavius  [author] 7 Jul @ 4:26pm 
That's after the Jul 6 update, it should be fixed by the Jul 7 update. Try resubscribing to refresh the file
Arbolito 6 Jul @ 8:04pm 
Update seems to have broken damage, pawns are not recieving nor dealing damage.
https://pastebin.com/bHME2mHm
Shavius  [author] 6 Jul @ 5:57pm 
现在应该修上了
异化被打碎的羊 6 Jul @ 3:08am 
在更新过后似乎和1.6还是不适配:steamsad:只开了这一个mod小人只要一攻击到目标就会跳红字,然后没有伤害
异化被打碎的羊 30 Jun @ 9:19pm 
大佬,有更新1.6的计划吗?:steamsad:
Shavius  [author] 9 Jun @ 10:18am 
是游戏里写错了,原版的文本没删干净,这就改
狂暴血怒喵喵切 9 Jun @ 3:05am 
作者你好,游戏中实际上是这么写的,以创意工坊的描述不太一样(中间那条),以哪个为准?


若随机数低于剩余护甲值的三分之一,则伤害无效。

若随机数大于剩余护甲值的一半但不高于剩余护甲值,则伤害减半,并且改为钝器伤害。

否则,剩余护甲值会被乘以一个 35% 到 100% 的随机数,然后让伤害按比例减少这个数值,如果一个锐器伤害按此方法被减少的伤害达到了二半,则该伤害类型转换成钝器伤害。
孤星 11 Aug, 2024 @ 10:07pm 
这个 mod 不错,其他的护甲 mod 都只能减半伤害或者不减伤。小人那点不建血量,要么全免,要么一枪就废了。。。用了这个好多了,而且血量里面能看到减伤系数。要是能再加一些设置就更好了。
ALE199 14 Apr, 2024 @ 1:21pm 
Still have that problem of Renkin
Renkin 13 Apr, 2024 @ 6:02pm 
Wasn't able to reproduce it in a quick test. Thanks, Shavius!