Garry's Mod

Garry's Mod

78 ratings
Destroy Hut
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
6.620 MB
26 Mar, 2022 @ 4:00pm
14 Apr, 2022 @ 1:01am
5 Change Notes ( view )

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Destroy Hut

Description
Long in development, utilizing my skills learned from the previous map, the long awaited!
destroy_hut

CS:S NOT NEEDED

Development time: 37hrs.
_________________

With all the persuasion and enthusiasm shared in the comments for different map ideas, I settled with this!

destroy_hut Is a different type of map compared to the mass destruction you see, I chose a more quality over quantity approach. With everything confined into a smaller build, I was able to cram FAR MORE detail in the destruction.

From the walls, roof, and other smaller entities, all functioning as expected with physics twists!

_________________



MAP FEATURES:

* Roof destruction
* Attic/Loft destruction
--* Hanging planks
--* Falling Props/objects
--* Carefully placed and uniquely balanced Planks..
* Physical Doors (+unique properties, hinges and frames)
* Wall Destruction! (High in quality and functionality)
* Dynamic Lighting (give the swing-light a shot)
* (experimental) Drop Ladder (shoot the hatch open)
* AI NODES (*MUST TRY!*, A.I will hunt and peek through the windows, and find ways in if possible)
* AI Air NODES (allowing for Manhacks/scanners to not get lost..)
* Cube Mapping (inside and out, all over!)
* (experimental) Skybox! (Add a bit of lore to the location!)
* A doggy in the corner of the map....
* Optimization on block health/durability.
* (Experimental) Ensuring the game can be recovered if LAG becomes too much.

KNOWN ISSUES:

A. Often objects block doors, making it hard to open rooms.
FIXED B. Lighting internally sharp and uneven.
FIXED C. Doors have the ability to swing and kill the player.
FIXED D. Doors will be left remaining after demolition, explosives not being powerful enough to blow them off the hinges.
FIXED E Helicopter/Striders fail to navigate the map, only resorting in them returning back to where they spawned.
FIXED F. Skybox ground too low/misaligned.
G. High up player in the map leads to the skybox reflections breaking.
FIXED H. Ladder Latch would fail to break, causing the ladder to bounce up and down when finally broken.
FIXED I. Manhacks fly through the house almost effortlessly.. Unsure how to fix yet.
FIXED J. The bathroom door is.. hard to open.. which is inconvenient

NOTES:

I will look to improve all of my maps as time goes on, changing or swapping different (more optimized) methods of ensuring a enjoyable experience.

_________________

The next couple of maps are already in development <3 .. Fire suggestions in the comments! I will certainly read.
-------
Thank you users:

"Secret Weapon"
"Ernestke"
"Thinkablemrawsome"
"GoldyyyTrap"
"your mother" (.. smh)

(and for being first)
"Electronic_Shadows"

I appreciate your feedback of the map <3
_________________
26 Comments
[sbc] kaos_brand 20 Oct, 2024 @ 10:58am 
remember me? can you make a destructible factory? you don't have to
Ondakal 3 Dec, 2023 @ 10:17am 
epic
king von 5 Mar, 2023 @ 12:04pm 
hi can you pls make a destructible bridge but it look like from hl ep2 is black
Electronic_Shadows 15 Oct, 2022 @ 2:51pm 
still an epic map
[sbc] kaos_brand 28 Jul, 2022 @ 5:19pm 
thanks
voodoo 23 Jun, 2022 @ 5:42am 
Ok thanks :)
TF150  [author] 22 Jun, 2022 @ 11:42pm 
Hello, Sorry for lack of description on the button.. I was trying to get a onscreen prompt to identify its purpose.

What it does is deletes the props within the house,
Its there to save time, for people using the remover tool.
Some people like the house empty ^^ :gmod::bms_crowbar:
voodoo 22 Jun, 2022 @ 6:38pm 
What does the button do in the beginning of the map?
[sbc] kaos_brand 29 May, 2022 @ 8:21am 
if you could, you could make a destroyable school its my idea
[sbc] kaos_brand 29 May, 2022 @ 8:20am 
cool