Amazing Cultivation Simulator

Amazing Cultivation Simulator

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Body Shaping Miracle Derandomizer
   
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1.013 MB
26 Mar, 2022 @ 6:05pm
17 May, 2022 @ 9:08am
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Body Shaping Miracle Derandomizer

Description
[作者]
Remilian
[简介]


Removes randomness from the body reshaping miracles such as Third Eye, Marrow Sanitization, Charismatic, and Enlightened Awakening.
Now also includes Remold ability of a certain Demigod Statue.
Guarantees the best roll each time.

Values are changeable in a config file in 'saves' folder.


Description:
When you use a body reshaping miracles - the bonus is based on initial stats of the disciple and some random chance. By default, this mod removes the random chance, making the bonus only depend on the initial stats.
You can add this mod to new games or remove it without issues. Stat bonuses gained from miracles before this mod will not be changed. Stat bonuses gained from miracles with this mod active will not change after mod removal. Mod only affects the very end of the miracle cast. Mod does not change the calculation formulas, only the random function in it.

Configuration:
You can change values in the "BodyShapingMiracleDerandomizer.cfg" file in your saves folder.
Mod values:
BodyMiracleMin = 10
BodyMiracleMax = 10
AlchemyStatueMin = 10
AlchemyStatueMax = 10
Vanilla values:
BodyMiracleMin = 8
BodyMiracleMax = 10
AlchemyStatueMin = 6
AlchemyStatueMax = 10

By default the mod "clamps" custom values between vanilla minimum and maximum. If you wish to make the bonus much higher or lower - set the value for "Unsafe" to anything but 0. This will expand the cap to 0-255 range, however all consequences of that are on you as I have not tested the end results at all.
Note that by "bonus" I only mean the bonus from disciple stats. The mod does not change the guaranteed 20% increase regardless of the numbers you put in config. Putting zeroes will remove the bonus (therefore making end result only a 20% increase), and putting higher numbers will make the bonus bigger and therefore can affect the balance of the game.
6 Comments
Amplify 25 Dec, 2022 @ 10:46pm 
Hey man, if the offer's still good I've been looking into the subject a bit more and found out an important point.

While Max Qi should ideally still be set to be 50/50 chance between a min roll and a max roll so the player can choose, the attack speed specifically should be set to 0.75. Reason being the way the devs programmed this stuff is that they went "1.15 make number go big!" rather than "better!" and a weapon with a 1.15 instead of a 0.75 roll for attack speed would be more than 50% slower than the latter since we want smaller numbers there.
Amplify 11 Dec, 2022 @ 4:54am 
Sure thing. I will mention though that you might either want to leave Qi Capacity either untouched or customisable. For 90% of cultivators it's better to have the min possible for that stat, but there is a threshold which once crossed you're better off getting more and having an artifact that simply never runs out in a fight.
Remilian  [author] 11 Dec, 2022 @ 4:02am 
I probably could, but I'm somewhat busy for the next two weeks. After that - I'll look into it if I don't forget.
Amplify 9 Dec, 2022 @ 9:11am 
Is there any chance you'd ever make a mod that derandomizes artifact crafting too? Right now it works by picking between 0.75 and 1.15 of the max stat for an artifact for each of the modifiers. Even being able to get 1.15x for just Artifact Power on every crafted artifact would be a godsend.
Remilian  [author] 16 May, 2022 @ 9:37am 
I think I could. I'll look into it
Lanless 16 May, 2022 @ 8:10am 
Do you think you could expand this to also derandomize the alchemist mortal body miracle?