Europa Universalis IV

Europa Universalis IV

47 ratings
Idea Groups Rebalanced
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1.064 MB
27 Mar, 2022 @ 12:44am
25 May, 2023 @ 1:06pm
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Idea Groups Rebalanced

In 1 collection by Drasilabyss
Drasil's Polished Mods
2 items
Description
Rebalancing of Eu4 Idea Groups and Policies. Idea groups now are competitive for different play styles. Big buffs to dip Idea Groups, and a rebalance to all military idea groups. Espionage, Maritime, Diplomatic, Court and "Retinue" probably will feel the most different.

Compatible with all mods that don't change idea groups or technologies (except this mod is compatible with Trade Goods Expanded). I appreciate feedback. Notes on Maritime, in testing the idea group, it looks a lot stronger than it feels. Light Ships are still garbage against heavies and Maritime doesn't hold up against Naval for fleet supremacy.

From the creator of Scaling Advisors! please check out that mod as well :D
40 Comments
skoobeldoobel 25 Jun @ 2:58am 
this mod is pretty funny. the top tier ideas like admin and diplo gets megabuffed, while arguably the worst idea groups in the game (divine, espionage, inno) gets practically nothing
avi.s.upadhyay 20 Jun, 2024 @ 12:35am 
Any news on the update?
Drasilabyss  [author] 23 Feb, 2024 @ 6:22am 
Going to be updating the mod. Planned changes are removing +1 defender bonus from defensive and -5% merc dicipline from retinue. and reworking admin. Will also see if I can change anything about the xorme and tge breaks.

Any suggestions welcome
ScH 1 Dec, 2023 @ 2:29am 
Loved the mod and eagerly awaiting the update!
ScuffedPlays 14 Jul, 2023 @ 6:44pm 
Can you make a version or patch for 1.34? Anbennar is still lagged behind on updates so this breaks policies (crashes with these weird glitched policies). Specific request but just asking.
Altan 13 Jul, 2023 @ 1:52pm 
@Anubis : Xorme AI changes AI idea behaviour so of course it conflicts.
Anubis 25 Jun, 2023 @ 12:58pm 
As of right now this mod breaks compatibility between "Xorme AI" and "Trade Goods Expanded".

Marcin made TGE be compatible with Xorme via a dependency, hence it no longer requires a compatibility patch.

TGE works with both Xorme and with this mod on their own but when all 3 are active a lot of TGE functionalities break - most new trade goods don't spawn and the latent good buildings don't spawn the new trade good, the infrastructure buildings are also bugged and unbuildable (roads building).

I believe that this mod is breaking the compatibility changes that Marcin added to make TGE work with Xorme by replacing a part of those changes.

To replicate the issue just enable all 3 mods (any combination of only 2 of them work fine).

I don't think it's in any of those 2 mods's purview to do anything regarding this so hopefully it's something that can be fixed on this one.
Drasilabyss  [author] 25 May, 2023 @ 1:06pm 
@smgrubbs Should work now.
smgrubbs 25 May, 2023 @ 9:35am 
So it does break some things in Trade Goods Expanded, you cannot build the Administration office, Spy Agency, Military Academy, Furrier Workshop, or Instruments Workshop. I tested it out over many hours in a modlist
Drasilabyss  [author] 12 May, 2023 @ 4:45pm 
@Tirpio No not really. Retinue is the only "new" idea group.