Tabletop Simulator

Tabletop Simulator

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Nemesis Ultimate Plus
   
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1.783 MB
27 Mar, 2022 @ 2:08pm
15 Apr, 2022 @ 8:11am
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Nemesis Ultimate Plus

Description
Nemesis the Board game

I've modified this to include a lot of extras from around the workshop, this should be the most up to date and feature rich version on the workshop. Please note, this is a NON STANDARD version of the game as it includes custom objectives, weaknesses and an extra player slot.


Here's a list of custom/non standard changes versus the original game:
- Added 2 new personal and corporate objectives
- Added 2 new intruder weaknesses
- Added tweaked dice rollers to be more random
- Added a 6th player slot and updated the difficulty if you decide to play with an extra player
6th player info:
There's an extra player card, extra objectives for 6 player games (kill player 6's character etc..)
A fully scripted extra board etc.


Here's a list of fixes/changes versus the base game:
- Fixed the alt board not loading properly (exploration markers load properly, board pieces are shuffled, snap points work)
- Expansion characters now load up to date versions of their items (Though, they have poor artwork)
- All characters (base/expansion) have a 3d miniature
- All base intruders have 3d miniatures
- Void seekers insanity card is in the correct spot on the player board
- Animated fire/malfunction markers are now an option

If you find any issues, let me know and I'll see if I can add/fix them!


Credits:
- Nemesis board game - Awaken Realms
- Nemesis upgraded full version (The base used for this version) - (steam) Glaud
- Dice rollers - MrStump / (steam) Burner
- Traits - (steam) Zapp Brannigan
- Core 3d miniatures / base intruder 3d miniatures - (steam) Ziggy Stardust
- Expansion 3d miniatures - (steam) gilbertguillen
- Animated fire and malfuntion markers - (steam) Cores
- Base fixes/changes, non standard changes/card art, 6th player slot, scripting changes - (steam) Zarconite

14 Comments
ChumBkt | Mare Milker 19 Aug, 2022 @ 8:58pm 
can you add away to auto swap out the cards for character selection like in other TTS Nemesis board by CodedCardboard. I want to preview the different characters but the buttons just keep adding different character setups on top of each other instead of swapping them out/
FrZ 10 Jun, 2022 @ 12:32pm 
Thanks for taking the time to work on this and sharing it.

I'd like to suggest the integration of the auto-movement mod to make it even more convenient: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633164300
iSoul_ 6 Jun, 2022 @ 7:28am 
2 files for Nemesis Noise/Attack Die Rollers Diffuse are missing:
http://cloud-3.steamusercontent.com/
ugc/1049848285277331905/E213E0068462D5CF1DA93A707D046627884CDF8C/
ugc/1049848285277272855/4AB4FB8448442E00552FB3E559D0BD90D7C2223F/
Nipz 5 Jun, 2022 @ 11:56am 
Hey bro, any chance we can get updated carnomorph event cards?
Mercurise⚜ 12 May, 2022 @ 9:42pm 
Hey Zarconite,

I hear you on all points, it's a good thing these are really minor stuff and does not impact full gameplay in any form and thank you for the swift response!
Zarconite  [author] 12 May, 2022 @ 1:49pm 
Hey Mercurise,
Thanks for the comments, I'm somewhat aware of these issues but it's not as easy to fix some of the issues. Also, I'm glad to hear you're enjoying it!

1) The separate dice for player 6 was due to a friend's preference for that dice, I forgot to upload the version without the preference. In order to fix it, right click the attack dice roller and press reset. There are different dices by the box at the top left that you can clone and drop into the dice roller

2) The red dice was just a personal preference too, the same step as above should fix this. I think I left a red dice by the box too? If you want to drop whichever dice you prefer into the rollers, you can then save the game yourself and it will have it set up for the next time you play.
Zarconite  [author] 12 May, 2022 @ 1:49pm 
3) I forget why I had to do things this way, but if memory recalls, the game didn't like the fact that there was a 6th player at the table and I couldn't find the bit of code that was causing issues at the time. The same goes for the confirm button. Basically, by having that extra mat, it thought there was always x players+1 in the game and thus wouldn't let you start as it didn't think everyone was ready. I could probably go back and fix this, but it would probably take a good hour or three to find out exactly what's going on in order to fix it. I may have a look at a later date on this one if it's a big issue for people ^^
Mercurise⚜ 12 May, 2022 @ 10:42am 
Some addendums:

The script to prevent the host from starting the game before every player has confirmed their class choices also does not work but does remove the class buttons that dispenses the class board, cards, and figurine.

Also, the right-most player's Attack Dice Roller dispenses a die with a different texture image on all 6 sides than the standard base version of Nemesis that I am not familiar with. The other players' attack die textures are fine except they are all in Black as opposed to being Red coloured in both the base version that your mod is based upon and actual retail copy of the game.

Not massive bugs in any way but just wanted to let you know. Cheers for this mod again!
Mercurise⚜ 12 May, 2022 @ 10:23am 
Hey there! Thanks for making this, I have played a game with my friends with this and the additional ramp for the dice roll is a nice touch.

However, I do have a minor bug report that is related to the player selecting the classes and the script automatically placing the relevant board and cards in front of the player. In the base version of the workshop mod which your mod is based upon, suppose if I were to select the Soldier by mistake when I meant to select the Scout, on clicking Scout the script is able to clear away any board and cards relevant to the Soldier class and then present the Scout board and cards. In your current version of the mod, this script seems to be broken and instead on each click of each class the script just adds and piles on additional class board and cards and character figurine. Also, upon confirming my class via the confirm button and starting the game, the script that would automatically place our figurine at the Hibernatorium also does not work.