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I'd like to suggest the integration of the auto-movement mod to make it even more convenient: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633164300
http://cloud-3.steamusercontent.com/
ugc/1049848285277331905/E213E0068462D5CF1DA93A707D046627884CDF8C/
ugc/1049848285277272855/4AB4FB8448442E00552FB3E559D0BD90D7C2223F/
I hear you on all points, it's a good thing these are really minor stuff and does not impact full gameplay in any form and thank you for the swift response!
Thanks for the comments, I'm somewhat aware of these issues but it's not as easy to fix some of the issues. Also, I'm glad to hear you're enjoying it!
1) The separate dice for player 6 was due to a friend's preference for that dice, I forgot to upload the version without the preference. In order to fix it, right click the attack dice roller and press reset. There are different dices by the box at the top left that you can clone and drop into the dice roller
2) The red dice was just a personal preference too, the same step as above should fix this. I think I left a red dice by the box too? If you want to drop whichever dice you prefer into the rollers, you can then save the game yourself and it will have it set up for the next time you play.
The script to prevent the host from starting the game before every player has confirmed their class choices also does not work but does remove the class buttons that dispenses the class board, cards, and figurine.
Also, the right-most player's Attack Dice Roller dispenses a die with a different texture image on all 6 sides than the standard base version of Nemesis that I am not familiar with. The other players' attack die textures are fine except they are all in Black as opposed to being Red coloured in both the base version that your mod is based upon and actual retail copy of the game.
Not massive bugs in any way but just wanted to let you know. Cheers for this mod again!
However, I do have a minor bug report that is related to the player selecting the classes and the script automatically placing the relevant board and cards in front of the player. In the base version of the workshop mod which your mod is based upon, suppose if I were to select the Soldier by mistake when I meant to select the Scout, on clicking Scout the script is able to clear away any board and cards relevant to the Soldier class and then present the Scout board and cards. In your current version of the mod, this script seems to be broken and instead on each click of each class the script just adds and piles on additional class board and cards and character figurine. Also, upon confirming my class via the confirm button and starting the game, the script that would automatically place our figurine at the Hibernatorium also does not work.