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RimWorld

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GardenCloche - Automatic Hydroponic
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
57.332 MB
28 Mar, 2022 @ 9:17am
19 Jul @ 7:45am
20 Change Notes ( view )

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GardenCloche - Automatic Hydroponic

Description
Garden Cloche

This mod allows you to automatically grow crops in a specialised automatic hydroponic. Just select the crop you wish to grow and the garden Cloche will automatically spawn the grown resources.

The Cloche grows crops about twice as fast as growning in soil since the crop will grow both day and night. Base power conumption is 100W. It is possible to use tune the cloche so it produces more crops at a faster rate at the expense of power draw






Patch Notes
Update 1.3
Added the advanced Cloche capable of growing crops even faster
Added a power limit bar
Fixed a bug that caused the cloche to forget it's selected multipliers

Update 1.2
Updated Mod to 1.4

Update 1.1.3
Fixed bug where power weren't set properly when reloading
Added Copy and Paste

Update 1.1.2
Fixed Bug: "(x) already has short hash."

Update 1.1.1
Fixed problem where crops spawns were capped at stack size

Update 1.1
Added Cloche Tuning

Update 1.0.4
Added progress bar to cloche

Update 1.0.3
Fixed problem where cloche would reset when reloading save
Popular Discussions View All (1)
20
5 Nov, 2022 @ 5:16am
Bug Report
OniJechto
51 Comments
IronSides 23 Jul @ 7:59pm 
please sir is there an easy way to disable the visual progress bar? I would rather not see it.
OniJechto  [author] 19 Jul @ 11:05am 
@kyzy_4399 you can modify the stats of the cloche using the Def files. open the mods tab on main meny -> go to my mod -> click advanced -> open folder -> go to Defs -> open cloche.xml -> find the cloche and tune the base power among whatever else you want.
kyzy_4399 19 Jul @ 9:02am 
This mod is very interesting for me... because I can twist the grow time and amount of the hydroponic. but somehow, the exaggerated power cost is very embarrassing for me.
Maybe because the Artificial ecosystem from the VFE-farming Mod is overwhelming powerful. (same 2x2 cells, 200W power usage & 350% grow rate) I think if you can add a mod setting page that let player adjust the power cost will be super useful! Otherwise, I may have to leave it alone for now...
Also I notice that this Hydroponic machine could not support with corn and hay, I am not so sure if this is a problem issue or not.
Anny 11 Apr @ 8:13am 
There a lot error mention about this mod in log during world gen and even during gameplay. I hope that harmless
Shodan2072 12 Dec, 2024 @ 8:12am 
Temperature perhaps, but it's not always easy to meet the skill requirements... They're best used for harder to grow plants that provide resources, or if you want to avoid blight.
[SuCr] Princess of Evil 12 Dec, 2024 @ 6:25am 
A bug is a bug.
Meeting temperature needs is easy, and the cloche uses *more* power than a comparable hydroponic.
Shodan2072 8 Dec, 2024 @ 7:54pm 
Well, technically it isn't weaker than vanilla hydroponics as it meets its own light needs and temperature of anything its growing... It can also grow things that none of your farmers have the skill to plant.

Also there's a bug, which allows you to produce ridiculous amounts or at incredible speed with hardly any power requirements.
[SuCr] Princess of Evil 2 Oct, 2024 @ 2:21am 
Also, it's a bit weird that the cloche has all these research and resource requirements, but is a lot weaker than vanilla hydroponics.
Specifically, 1.516 times weaker.
[SuCr] Princess of Evil 2 Oct, 2024 @ 2:14am 
Your compile settings are wrong, the mod folder has vanilla DLLs inside it.
Mask of Humble 18 Sep, 2024 @ 4:41am 
I love this mod specially for my solo playthoughs on a ice sheet, makes it where my single researcher can do minimal effort to stay alive, this a long with the fish trap mod xD