Sid Meier's Civilization V

Sid Meier's Civilization V

37 ratings
Grant's Yamnaya (Weikpotis)
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15.236 MB
28 Mar, 2022 @ 12:28pm
17 Jul, 2022 @ 11:25am
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Grant's Yamnaya (Weikpotis)

In 3 collections by arch
Grant's New Civilizations
43 items
Empires of the Steppe
26 items
Empires of the Black Sea
24 items
Description
Adds the Yamnaya civilization, led by Weikpotis.




Credits:

Leaderscene base,: Joao Olivieras (Artstation)
Lua snippets: TopHatPaladin, JFD, Chrisy15, Uighur_Caesar
All else: Grant

If you'd like to support my work and help me research ever-more-obscure civilizations, chip in and buy me a book by clicking this link.[buymeacoffee.com]
12 Comments
teks 3 Jan, 2024 @ 1:13pm 
This is a great concept for a mod, and I love how quick the Uegontum can just spread out to all corners of the map gathering up ruins, especially effective on the great plains map! It's of course quite long down the line at this point but I've noticed that the ability to create Kurgans no longer seems to work (unfortunate) and that the Uegontum have a strength of 1 making them effectively unable to fight (they won't do more than 1 damage to anything, including scouts, and will vice versa die in 1 hit to anything). This one is less severe as the Uegontum still are amazing scout/ruin claimers but it does kind of feel like it robs the Yamnaya of their chariot warrior identity that their chariots could die to a bee sting if they were presented as enemies. Overall though, I really enjoy them and I would love to see them eventually appear in Civ 6.
arch  [author] 17 Jul, 2022 @ 12:57am 
@eris my mistake, this is yamnaya but i updated it with sibir by mistake :p
Er!s 16 Jul, 2022 @ 10:06am 
Uhm... Why are there two Sibirs?
Stratateles 3 Jul, 2022 @ 12:24pm 
Hey! Quick question - is this civ supposed to have any mod support? I'm mainly talking about JFD's CulDiv; the Civ V customization wiki says that this civ is "Steppe" culture (it gives me default "Western" instead) and that the mod is in v4, but I rummaged through the mod's folder and noticed that it's in v1 AND that it has no folder for any sort of mod support (CulDiv, E&D or anything)

Thanks in advance!
lazule 26 Jun, 2022 @ 3:59pm 
his hand is backwards. lmao what a joke.
yalla5525 10 May, 2022 @ 5:56am 
Randomly blacks out large portions of the map, and the effect persists through reloads. It happens whether playing as Yamnaya or they are an AI civ.
ASUS ZenBook with Intel i7 Tiger Lake, iRIS Xe onboard graphics.
Spaceracer 30 Mar, 2022 @ 10:49am 
:PrettyNeko_watermelon:
Klisz 29 Mar, 2022 @ 1:48pm 
🥧
arch  [author] 29 Mar, 2022 @ 12:21pm 
the settler speed reflects the pace at which the Yamnaya moved into places like Hungary and the southern Balkans, where they probably used chariots at least for important individuals
arch  [author] 29 Mar, 2022 @ 12:19pm 
@kensw the former two of those should be functional, but the latter is a big miscaculation on my part, i'll change it to -3 hitpoints. The first chariots were largely ceremonial so that was my reasoning, but I think I forgot that the chariot archer had only 7 hitpoints in the first place.