Arma 3
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Insurrection - Livonia
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Livonia
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
657.680 KB
28 Mar, 2022 @ 2:31pm
3 Apr @ 6:19pm
35 Change Notes ( view )

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Insurrection - Livonia

In 1 collection by Skull
Skull's: Insurrection
21 items
Description
Factions Update Now has faction choice. You choose your and the enemy factions and can limit the virtual arsenal to only the faction's gear.


Quick Overview: Insurrection is a randomly generated mission. The basic gameplay involves capturing objective points within a town from the enemy. Once captured, you continue to the next objective point. The players have respawn waves if they die. The enemy similarly have waves of reinforcements. The number of enemy changes based upon the number of players and friendly AI. As such, I recommend that solo players use a few AI as well to keep the balance. Our group has played quite a bit with 3 to 4 players and found it challenging but very fun.

The gameplay was inspired by Insurgency: Sandstorm.

Features:
  • Randomly generated missions
  • Playable solo, solo with AI, coop, or coop with AI
  • Virtual Arsenal (full or limited)
  • Many parameters to alter the gameplay to make it easier/harder/faster/slower/etc



Game Details
Many details can be found in the briefing once in the mission. You can find hints as well as a description of all the parameters that can be adjusted to change gameplay.

Objectives: There can be three objective types: capture, capture and hold, or destroy ammo cache. A mission can have between 1 and 10 objectives (chosen using the parameters -see below).
Completing objectives will
  • trigger a respawn for any downed friendlies
  • add some respawn waves (see below),
  • open up a nearby arsenal crate (see below)
To capture a point, you must be within 10m and outnumber the enemy. Enemy within 20m can block your progress.

Arsenal Crates: You will get an arsenal crate at the start of the game and after completing each objective. To enter the arsenal just approach the crate and enter your inventory. When you exit the crate, your health will be restored and your loadout will be saved. To quickly restore this loadout later, enter the arsenal and press the "RELOAD" button in the lower right.

Respawn Waves: At the start of the game you will have 2 respawn waves available. Upon dying, you will be placed into a death cam that will follow a friendly player. After 60 seconds you will respawn at the previously captured objective and your wave counts will be reduced by one. After capturing an objective, any downed players will be respawned without reducing the wave count, and the wave counter will be incremented by two. If you go down without any waves remaining, you will be revivable for a while until you bleed out. Most of this is adjustable with the parameters (see below)

If you are playing with AI, they will respawn in the same manner, but will not reduce the wave counter when they respawn. They are not revivable once the waves are all used up.

Enemy Waves: Enemy respawn in similar waves of reinforcements. Although their waves are unlimited, the duration between the waves increases after each wave, giving you a bit more time to progress. Their wave durations are reset after you complete an objective.

Parameters: Many of the settings are able to be modified using the parameters screen available at the role assignment screen before you start the mission. The values with an asterisk (*) next to them are the default values I use. Most of the testing I have done with this mission were done with these parameter settings and with 3 to 5 players (or player/AI combination). Playing with more or less players should work but you may need to adjust these parameter to get the difficulty level where you want it. Check the in game briefing for a full description of the parameters.



Check out my other missions here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2773765491


This is a coop mission, so it can only be played in the multiplayer part of arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.

Skull Collection: Get all the missions in one zip here[www.dropbox.com]
9 Comments
Skull  [author] 6 Apr, 2022 @ 3:01pm 
That sound interesting. It'd be a whole new mission, but I like the idea. Using vehicles can be fun. It's on the ideas list :-)
thelawless 6 Apr, 2022 @ 11:37am 
I was wondering what it would be like on a larger playing area where you need to take transport.I was thinking each side has timed vehicle spawn points like battlefield. The more powerful the vehicle, the more time it takes to spawn. I guess AI enemy could spawn with the whole crew in the vehicle. But I do love the quick action and infantry combat you get the way it is now.
Skull  [author] 5 Apr, 2022 @ 3:09pm 
That's an interesting idea. I'll put it on the list of possible missions to make. How do you picture it working? The same as it does now, but helicopters and vehicles could harass you as well? Should the players have access to vehicles as well?
thelawless 5 Apr, 2022 @ 1:27pm 
Dude.. where did this come from? This is one of the best scenarios I've seen in a very long time. Finally.. a nice simple flag capture mode..that works with AI and has excellent FPS. I absolutely love it. If you decide to keep working on it.. I would love to see how it would work on a larger scale with helicopters and stuff.
Skull  [author] 4 Apr, 2022 @ 1:57pm 
The mission can be porting to other maps easily by renaming the pbo file. It will use standard Arma troops (NATO,CSAT,FIA ext) (assuming the map has enough buildings and such for the random generation to work). I wasn't planning to publish it for other maps as it takes so much time to publish updates with how many maps are involved already, but if there is enough interest I could do it. It requires extra work to add custom troops as I did for Levonia and a few of the other DLCs.

To get the pbo yourself from the steam workshop, subscribe to the mission, then look in your steam directory under steamapps\workshop\content\107410\2786189330. 107410=Arma, and 2786189330=id for this mod (you can see it in the url for this page). In there will be a file with a number and _legacy.bin. Rename that file to have the map name. For instance for Altis it would be something like 'Insurrection.Altis.pbo'. Place that in your steam folder in steamapps\common\Arma 3\MPMissions.
Skull  [author] 4 Apr, 2022 @ 1:54pm 
Correct, it must be launched from multiplayer, but can be played solo. I found it best if you have a couple of AI teammates. Two or three worked well. From multiplayer, select that you want to HOST, then if you don't want anyone to be able to join, select LAN instead of internet.
HazBo 4 Apr, 2022 @ 7:02am 
I believe some scenarios such as this one have to be launched from MP. Just host a LAN game select livonia and the mission should be listed. It will function like singpleplayer minus saving/time acceleration etc
Dawsøn 4 Apr, 2022 @ 5:08am 
How do I get it to pop up in Single Player Scenarios?
Desolate 3 Apr, 2022 @ 11:25pm 
Hey, do you plan to port your mission to some other maps like Chernarus 2020 for example?