Tabletop Simulator

Tabletop Simulator

62 ratings
Saught's Tarnished Assets/Models/Objects/Props
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Type: Game
Complexity: Low Complexity
Number of Players: 10+
Assets: Components, Props
File Size
Posted
Updated
720.798 KB
30 Mar, 2022 @ 5:27pm
30 Mar, 2022 @ 6:01pm
2 Change Notes ( view )

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Saught's Tarnished Assets/Models/Objects/Props

Description
There's about 467 models on the table here. The majority of them are using primitive colliders, but some are using adjusted mesh colliders to let them sit flat easily. Everything's been adapted for TTS.

Inside you can find:
  • Barrels, Baskets, Beds, Benches, Buckets, Chairs, & Tables
  • Bodies, Corpses, Colossus, & Giants
  • Books & Bookshelves
  • Bowls, Cups, Pitchers, Plates, & Pots
  • Bridges, Caves, Crystals, Ladders, Rocks, Tents, & Trees
  • Buildings, Doorways, Palisades, Ruins, Statues, & Walls
  • Carts, Wagons, Wheelbarrows
  • Fireplaces, Hearths, Kitchen Stoves & Supplies
  • Graves & Tombs
  • 67 Texture Cubes
  • Various other stuff

I tried utilizing normalmaps but it didn't work out for anything with a tiled texture (UV Maps that extend out of range of the actual texture dimensions) so I decided against it (as usual lol). Typically this isn't a problem with AssetBundles but I couldn't figure out any way to resolve it for most objects while keeping everything that did work visually uniform. I included normal/metalmaps on very few objects but provided them without as well. Not the best example but it's one of the few I left on the map, but for the "GoldLanternLight" you can see an example of where the normalmap only affects "half" of the object. Sucks cause it removes a lot of the detail from most objects that look like they're using LOD textures or something (they aren't afaik, but notably the railings/walls). These assets in general are extremely convoluted to work with, requiring constant UV flipping or manual UV mapping to fix specific things (which is wayyy too much work) in addition to the rest of the process. There'll be more to come eventually though, this was mostly a test set that I ended up working on because I've been enjoying the game.

Feel free to pilfer whatever you want for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Grass, Trees, & Ground terrain from Cobop's build:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2780903321

llCubell's miniature table:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2393359134
23 Comments
Mr. Meeni 24 Apr, 2022 @ 1:55pm 
Hey Saught, any plans to do a Dwarf asset/Underground city style asset pack?
Ðrim 14 Apr, 2022 @ 6:38pm 
I have been playing more Elden Ring because of this mod and I cant stop 'window shopping" while exploring the world hoping various objects will be added. There are so many great assets in the game. As always, keep up the great work!
Mazhel: God of poverty 14 Apr, 2022 @ 5:43pm 
Thx Saught. Appreciated.
Saught  [author] 14 Apr, 2022 @ 4:58pm 
@Amîcus I don't take donations at this time but I appreciate the thought. I'm having a hard time even envisioning what would kind of props would actually be unique to a hellscape. This is likely easily done by retexturing rocks and landscape items which shouldn't be too hard to do on your own. Do you have any fantasy games in mind (besides the obvious Doom) that would have assets of that kind?

I'd recommend just searching the workshop for the term "Avernus" and taking a look through Pope Fan Club's map uploads to grab items from them.
Saught  [author] 14 Apr, 2022 @ 4:57pm 
I say this nearly every time but I appreciate all the kind words and comments you guys leave. I upload a lot of stuff to selflishly help my own D&D Campaign but obviously I also want to provide the community here with a variety of assets since I know first-hand how difficult it is to find props and objects. For a long time there was only Vess' stuff & like two other workshop mods around.

@Mazhel: God of poverty I believe you can find a pretty decent assortment of instruments and other "artist" related objects scattered throughout my other workshop uploads. It may take a bit of effort to look through them all and gather what you need, but I think most of those you can find primarily in my "Elven Assets".

@Dr. Schultzenstein I don't think I do, and don't really have plans for stuff like that unless they're included in games I look through in the future. Sorry.
Mazhel: God of poverty 14 Apr, 2022 @ 4:27pm 
As usual, you are just doing the best models around. Thanks my dude. May I ask for an "artists" drop? (Instruments like pianos, harps, guitars, ukuleles, painting easels, violins, scenarios, chisels, vitrals, theatre curtains, masks, elegant statues, props, dunno) You are doing Gods work. Thanks again.
Combaticus 8 Apr, 2022 @ 8:46pm 
The biggest tombstone drop of Table Top history. Might have to make a new map. Thank you man you're the shit
logan.fields.lf 4 Apr, 2022 @ 8:52pm 
awesome. thank you.
Schultzenstein 4 Apr, 2022 @ 4:57pm 
It is quite impressive you ripped these models so fast. I saw your Airships pack, but I was wondering if you had any other Steampunk related material around.
GelDragon 3 Apr, 2022 @ 10:39pm 
Hey! Just wanted to say you're doin the god's work out here, your asset packs have been the base for 4 separate campaigns Ive ran, really appreciate all the work you do <3