Space Engineers

Space Engineers

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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
Updated
130.971 KB
31 Mar, 2022 @ 10:12am
8 Jun, 2022 @ 12:16pm
4 Change Notes ( view )

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Admin Core

Description
Set up Admin controlled trade stations and resource depots!
Set up time based resource filling for admin grids, configure barter oriented trade that exists along side vanilla store blocks to expand your economy experience, build blocks to produce power and gasses at an accelerated rate.

Guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816588373

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Features:
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"Cargo Manifest"
Configure the custom data of any cargo container to set up a timer based material refill, this can be used to create supply stashes, reward boxes, and conveyor resources to zone and power as admin.

"Barter Trades"
Create trade by adding commands to the custom data of any cargo container, this can be used to set up a variety of trades including: ratios of input to output, minimum purchase quantities, number of trades per amount of time, and can be configured to expire permanently.

"Paid Triggers"
Timers can be triggered on stations by depositing payment in the form of items up to a specific amount and with a lockout time that can prevent spamming. Paid triggers be configured to expire permanently.

"Admin Blocks"
These blocks can be added to grids to help facilitate admin functions while reducing the number of blocks required. All Admin Blocks are built with a survival unobtainable material.

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Included blocks:
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"Admin Core"
Based on the space ball model, when placed it acts as a super battery and enables refill and trade scripts for that grid.

"Admin Reactor"
A significantly more efficient version of the vanilla reactor, allowing for lasting power generation.

"Admin Gas Generator"
A significantly more efficient version of the vanilla H2O2 generator, allowing for more efficient production of hydrogen and oxygen.

"Admin Container"
A small cargo with vast storage.

"Admin Container Public"
A small cargo with vast storage with the capability to make terminal controls invisible to non admins. This is helpful when inventory access is desired without the possibility of tampering with the settings of the block.

"Admin Connector Public"
A normal connector with the capability to make terminal controls invisible to non admins.

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Commands:
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1. "time" - represents a time loop that commands use to reset.
2. "fill" - Keeps specified item at a specific level.
3. "trade" - Allows items to be deposited and converted to another item at a specific ratio.
4. "trigger" - Allows items to be deposited which kicks off a named timer's trigger.

**Please reference the guide at the top of this page for a walkthrough on commands and items.

Current update:
1. Added a couple of blocks (admin cargo (reg and public), admin connector public (for use when testing the gas metering)).
2. Fixed bugs and expanded available items for trade and fill.
3. Added one off for trade commands so that an admin can set a trade to expire once done.
4. Added paid triggers (has configurable cooldown) with the ability to be one off.

Next update:
1. Sequenced admin timer triggers with one off.
2. Interior turret fill.
3. Welder fill commands.
4. LCD readout.
5. Dynamic item list.

To do:
1. Gas metering.
2. Explore invincibility toggle.
3. Explore low maintenance ship buying.
23 Comments
hyprcoob  [author] 20 Jun, 2023 @ 8:29am 
I think some of the updates may have this in an unusable state. I am unable to find the time to work on it currently.
King Matt 👑 21 Mar, 2023 @ 9:09am 
Tried again with Ice, same time command:
time_500,426


Entered -
fill{1000}Ice,O

Turns to-
//fill{1000},Ice_//,O
______________________

E -
fill{1000}Ore:Ice,O

T -
//fill{1000},//Ore:Ice_//,O
______________________

E -
fill{1000}Ore_Ice,O

T -
//fill{1000},//Ore_//Ice,O
hyprcoob  [author] 20 Mar, 2023 @ 1:16pm 
Has it worked on any other ammos or items?
It may be the missile name has changed since I last compiled the list.
King Matt 👑 20 Mar, 2023 @ 12:56pm 
Now it shows this instead:
//fill{500},//AmmoMagazine_//Missile200mm
hyprcoob  [author] 20 Mar, 2023 @ 11:50am 
Possibly an error in setup?

Should be
fill{500},AmmoMagazine_Missile200mm

The generated list in the guide is just to help you find the correct designations, memory is fuzzy, but I believe adding ":" is the issue in your command.
King Matt 👑 20 Mar, 2023 @ 6:48am 
I am trying to set up a command on a modded DS, does this mean the ammo type doesn't exist?

time_500,35
//fill{500},//AmmoMagazine:Missile200mm_//
//fill{500},//AmmoMagazine:Missile_//

It keeps adding the forward slashes
hyprcoob  [author] 26 Aug, 2022 @ 7:56am 
Currently only vanilla, but I plan on getting to dynamic mod support.
Sneekyheart 26 Aug, 2022 @ 6:07am 
Hello,
is it possible to fill admin crates with custom items from industrial overhaul or just the vanilla items? because either i am doing something wrong or its not compatible
StrikeWyrm 31 May, 2022 @ 7:49am 
copying over to discord for better notifications :)
StrikeWyrm 31 May, 2022 @ 7:49am 
I like the paid trigger as it can be used for ship buying (though not as clean), and are you saying a normal timer block can trigger the fill?

as for the custom data, if i have a fill command in the custom data of an interior turret and blueprint it then build from a projector will it persist?
If not then maybe adding a blocktype fill command so that all of a type of block gets filled would be useful especially if coupled with the timer functionality as it could simply be build into the turret builder turning on timer