Slay the Spire

Slay the Spire

133 ratings
EUI: UI QoL Improvements
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.422 MB
1 Apr, 2022 @ 9:49pm
26 Jun @ 9:34pm
204 Change Notes ( view )

Subscribe to download
EUI: UI QoL Improvements

Description
Introduction

EUI (formerly Compendium Filters) is a mod adding UI adjustments and resources that aim to make it easier and quicker for players to find information on cards, relics, and more. It currently adds the following:
  • An in-game top panel button that opens a card pool screen with a grid of the cards currently available in your run. You may view upgrades for these cards and show/hide the available colorless cards. (This can be disabled in the mod's settings)
  • A card filters menu for the cards displayed in the aforementioned grid as well as the card compendium and the master deck. You have the option of filtering cards by the mod they came from, their attributes (i.e. card type, rarity, and cost), and their keywords. You will also be shown the number of cards matching the given filters for each keyword. This menu can be accessed by clicking on the "Filters" button at the top-right part of the screen on said pages.
  • An overhaul of the card compendium screen that makes the sorting header and color buttons always visible even when you scroll through the compendium (This can be disabled in the mod's settings)
  • A variant of the filters menu for the relic compendium, as well as an in-game page on the card pool screen to view relics in a run
  • A mod settings menu that can be accessed mid-run. It can be configured to show all mod settings or to only show certain mod settings.
  • Settings to change the fonts used by this mod and the base game. Font changes may be applied universally or only to certain text types.
  • The ability to export cards, relics, and potions as CSV or JSON files.

Many of these options can be configured or turned off to your liking.

Both the card pool and the card filters components come with hooks that allow modders to render custom components within those screens. The card filter also allows modders to define their own custom filters for their custom cards. An example filter is included for the Packmaster that filters cards by their packs, which will be loaded if you also have the Packmaster installed.


Compatibility


Support and Feedback

If you have feedback or bug reports on the mod, you can report them in the comments below or post them in the discord for this mod: https://discord.gg/he76RmsuYZ


Credits


Translations

I'd love to have this mod be available in more languages. If you would like to contribute translations for this mod, please let me know in the comment box below or in the Discord server.


Extra Links

Popular Discussions View All (3)
11
24 Jan, 2024 @ 1:29pm
PINNED: Bug Reports
Pine Colaria
0
2 Sep, 2022 @ 7:29pm
Relic Filtering Update
Pine Colaria
0
22 Jun, 2022 @ 1:52pm
Vanilla Compendium Screen Overhaul
Pine Colaria
70 Comments
Jar of Gibbons 30 Jun @ 6:35pm 
Yay I just saw you updated it! Thanks so much for being responsive and improving this awesome mod :)
Pine Colaria  [author] 20 Jun @ 5:55pm 
@Jar of Gibbons thanks for the report, I'll look into this
Jar of Gibbons 25 May @ 5:07pm 
Hey, just wanted to request a small feature: Since you can use hotkeys (P, O, and [ ) to open the compendium, it seems inconsistent that pressing the same button doesn't close the compendium. On top of that, escape doesn't even close it (it instead opens the options menu, which THEN closes the compendium if you close those settings)

Separately, I've run into a bug where the filter overlay can persist even when you aren't on a screen with cards, such as the regular combat screen. This happens if you use hotkeys to open/close menus while the filter overlay is up. Once that happens, there's no way to close the filter overlay and the game becomes softlocked (I think? I've never been able to figure out how to dismiss it).
月空 21 Mar @ 12:49pm 
使用steamdeck时无法启动
ToughOoze 10 Feb, 2024 @ 3:41am 
That can work too, thanks again for your efforts :)
Pine Colaria  [author] 9 Feb, 2024 @ 11:53am 
Since the logic controlling this health bar behavior on modded powers is handled in stslib, I would probably be putting the toggling option in Fabricate instead of EUI.
ToughOoze 6 Feb, 2024 @ 4:32am 
Oh, thanks a lot :D!
Pine Colaria  [author] 5 Feb, 2024 @ 10:12pm 
Sure, I think this is doable.
ToughOoze 5 Feb, 2024 @ 3:40pm 
Hi, this small suggestion might be out of the topic but since the mod is about displaying certain stuff on configurable methods especially on modded StS, i think it might be worth to share: Is there a way to implement an option that disables damage indicators for passive debuffs on enemy health bars (Like how poison shows its incoming damage in color green on the enemy bar for example) or merges all of them in a one summed up indicator, because there is an unavoidable visual bug (at least in my experience) that confuses the enemy health bars if the said enemy is affected by multiple damaging debuffs (with damage indicators) at once. It basically stretches the health bar out of the screen and really makes it hard to tell the health state of the enemy apart from numbers. Majority of the mods for this game includes a few status effects with damage indicator, so i think this compatibility fix would be nice to see, if possible of course.
Pine Colaria  [author] 23 Jan, 2024 @ 6:03pm 
Sorry for the very late reply. I can look into hiding colors with no cards in a future patch.