Clickteam Fusion 2.5

Clickteam Fusion 2.5

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Simple Coop-Example with Lacewing
   
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30 Jun, 2014 @ 10:31am
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Simple Coop-Example with Lacewing

Description
Hint: Lacewing is obsolete. It isn't actively developed by the original developer anymore. You can technically still use this example to learn how it works but should replace the steps with newer libraries like "Bluewing".

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This example shows you, how you can start developing coop-games with Lacewing.

Instructions are in the *.mfa-file.

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Needed extensions (Can be installed with the Fusion 2.5 Extension Manager):

- Lacewing Relay Server
- Lacewing Relay Client
- String tokenizer

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Graphics used in this example: PlanetCute design by Daniel Cook (Lostgarden.com)
Url: http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html

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To use the PlanetCute-graphics in Fusion 2.5, use a grid with:

width - 101
height - 40
23 Comments
Mike Hunt 4 May, 2019 @ 2:28am 
Nvm it wokin nie
Tomie  [author] 4 May, 2019 @ 2:28am 
@Roki I doubt there is anything I could do about this. For me it shows normally there.
Anyways, I uploaded it for you to dropbox: https://www.dropbox.com/s/qxwz01xlzfhm79i/simple_coop-example_with_lacewing.mfa?dl=0
Mike Hunt 3 May, 2019 @ 1:50pm 
Does not show up in steam workshop thingle
Tomie  [author] 9 May, 2015 @ 1:26pm 
@Lenchantin: The events are in the object behaviors. Just click on the marked objects and the event-section in the properties window (there are also the qualifiers).
Lenchantin 9 May, 2015 @ 12:47pm 
Running into some issues. There is absolutely nothing in the event editor. The game runs, but there are no events at all. I can see the objects, but that's about it.

Anyone?
Tomie  [author] 23 Apr, 2015 @ 4:01pm 
Hello keepingitmetal!

I wrote an information about my example on the clickteam forums after someone mentioned this fail.

Here is the link to my post: http://community.clickteam.com/threads/91271-co-op-multiplayer-with-lacewing?p=658600&viewfull=1#post658600

I'm sorry, that the example isn't fully functional at the moment.
I'll replace it, when i have enough time for it.

In fact, you can use the "code" of the example, if you understand it (and i think, it's understandable, with all the comments), but in one line (i don't remember the number of the line) there was an fail, so the characters are buggy.

The textbox isn't neccessary for this example. It was just a visual extra. If you understand the code, you don't need to read the textbox.

I'll fix both in time (also, when i have time again for example creation, i'll make part 2).


- Alice
keepingitmetal 23 Apr, 2015 @ 3:44pm 
Hello Alice. I am so, so, so excited for what both this part and the second part of your tutorial (game lobby!!!! yes please! Amazing!) will offer to MMF developers. Making online games is sort of the "final hurdle" for this software, iny my eyes,as a truly omnipotent 2D solution.

One quick question on this example. When I export the game to an .exe and run it twice- once hosting, once joining, I am able to see, in the top-right, the passing of messages and coordinates. However, I get two screen both containing the pink-haired female character. It's my impression that both windows should contain the brown-haired male-looking character, as well.

Is that the intent of the tutorial? Using the numbers communicated between the server, I spose it is not hard for me to assign the numbers to a character I spawn on connect, but, of course, I'd like to see if you have employed a best practice better than what I'd do.

Thanks!
Tomie  [author] 24 Jan, 2015 @ 10:45am 
Yeah, same here. I'm using fusion to create little projects faster than coding all by myself.
Maestro 24 Jan, 2015 @ 10:18am 
Thank you so much for your efforts! I purchased the clickteam fusion 2.5 Developer not to make it easier to develop games but to make it faster. I don't have the time any more to write code from scratch for my hobbies. I really appreciate people that are willing to release these examples so others don't have to figure it out completely on their own.
Слава Демонов 21 Aug, 2014 @ 6:19am 
I understand You, thanks that have paid attention.