Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyways, I uploaded it for you to dropbox: https://www.dropbox.com/s/qxwz01xlzfhm79i/simple_coop-example_with_lacewing.mfa?dl=0
Anyone?
I wrote an information about my example on the clickteam forums after someone mentioned this fail.
Here is the link to my post: http://community.clickteam.com/threads/91271-co-op-multiplayer-with-lacewing?p=658600&viewfull=1#post658600
I'm sorry, that the example isn't fully functional at the moment.
I'll replace it, when i have enough time for it.
In fact, you can use the "code" of the example, if you understand it (and i think, it's understandable, with all the comments), but in one line (i don't remember the number of the line) there was an fail, so the characters are buggy.
The textbox isn't neccessary for this example. It was just a visual extra. If you understand the code, you don't need to read the textbox.
I'll fix both in time (also, when i have time again for example creation, i'll make part 2).
- Alice
One quick question on this example. When I export the game to an .exe and run it twice- once hosting, once joining, I am able to see, in the top-right, the passing of messages and coordinates. However, I get two screen both containing the pink-haired female character. It's my impression that both windows should contain the brown-haired male-looking character, as well.
Is that the intent of the tutorial? Using the numbers communicated between the server, I spose it is not hard for me to assign the numbers to a character I spawn on connect, but, of course, I'd like to see if you have employed a best practice better than what I'd do.
Thanks!