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Also it looks like the displayed numbers for the multipliers on the water and planning factories start as bad values, though it uses the correct values to calculate the score. Toggling the multiplier bonus seems to fix this. Looking at the script I honestly don't see how these are getting bad values, as the initial values and the update logic all seems correct. It definitely seems like the display values are becoming disconnected from waterMult/planningMult.
Try those shortcuts and otherwise do tell me and I'll try to implement a quick fix