RimWorld

RimWorld

65 ratings
Biocode It!
   
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Mod, 1.3, 1.4
File Size
Posted
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148.113 KB
3 Apr, 2022 @ 6:10pm
27 Nov, 2022 @ 1:16pm
3 Change Notes ( view )

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Biocode It!

Description
Overview
Your enemies biocode their weapons to prevent you from stealing and using them, so why can't you? Well with this mod, now you can!

Simply grab your nearest advanced component, craft it into a biocoding tool at the machining table, and use it on your favorite weapon to biocode it! Whoever uses the tool will be the owner of the weapon forever...

...Which is actually quite a downside. Make sure you really want this before you apply it.

27 Nov 2022 - The mod now allows medieval, melee, and apparel equipment to be biocoded. I know this is silly, but this mod is a silly thing I made to learn how to mod. Go biocode that short bow (awful 13%)!

Mod Settings
  • Biocoded Value Multiplier - In vanilla, biocoded things have no value. By default, this mod has it at 35% value, but you can make it 0% to 100%, and if it is high enough...

  • Biocoded Thief Chance - Your enemies will steal your high valued biocoded things just because they hate you! This sets the chance for them to do so when stealing. (2% default)

Save Compatability
This mod uses the vanilla biocoding feature added in 1.1. The only thing this mod does is add more interaction with that. This mod is safe to add or remove from any save. However if you do remove it, the biocode will remain and there may be harmless errors if you have biocode tools or bills to make biocode tools.

Mod Compatability
As long as the weapon can be equipped like in vanilla, it can biocoded.

Github Version[github.com]
Also this is my first mod of considerable size. Yay~. It became more complex than I thought it would be, but I learned a lot so I guess that's cool, like Harmony. Harmony is so cool.

Also may I recommend the Rename Everything mod to help personalize your weapon names and the Favourites! mod to help filter your smelting recipes?

yes the tool uses the healer mech serum jpg shh
35 Comments
tixiv 28 Mar @ 1:47pm 
I really wanted this mod so bad that I found out how to do Rimmworld-modding and ported it myself. It's available now on my github and Steam Workshop pages. Thanks for the nice example mod to look at, Krelinos! It got me into Rimworld modding now. I already did another original mod for a machine that cracks biocoded things meanwhile, and I think I will do more mods
tixiv 18 Mar @ 5:42am 
Okay, I tried it on Version 1.5, it seems to just break immediately when loading a game :-(
tixiv 18 Mar @ 5:38am 
I would love to use this to reduce colonie whealth, an advanced component as the cost seems pretty balanced. Could you update the Mod to Gameversion 1.5 please if possible? Or can I just use it as is? I'm afraid to break my game....
Wallard 9 Nov, 2024 @ 10:32pm 
I honestly wish they WOULD steal and use my weapons.. Jeeze that would add SO MUCH depth to combat
bumrum 16 Oct, 2024 @ 3:57am 
you know, if a mod ever introduces mechanics for foes to steal your weapons and use em this will suddenly get a lot more users i think... also its good to troll slave rebelions with~
GVLT 7 Apr, 2024 @ 11:22am 
Have the biocoding bug been resolved?
Veigar is stealing potatoes... 18 Sep, 2023 @ 9:01am 
look‘s like I am not the only one who has encountered a bug with a biological coding device being locked as the first user。could you fix this?It allows all weapons with biological codes to be permanently locked to the first user, even if the first user is the holder himself, and after reading the archive, they still cannot be equipped properly,I'm not sure if there is also this bug in clothing and equipment, but it did have a significant impact
Kosh 10 Sep, 2023 @ 4:43am 
@NeoXero I have the same problem. All the time I reload the game it requires to bound it to pawn again.
@Krelinos Could you please fix it?
NX 28 Mar, 2023 @ 6:26pm 
Having an issue after adding this mod where Persona Monoswords become un-usable. Since they come with their own biocoding, they bind to the first person who uses it, but then become un-usable even by the person who biocoded to it.
Egg 4 Dec, 2022 @ 11:27am 
Nice mod i will use it since i like the Roleplay imersion that i get :) but in the oder hand im missing the remover too ;D because this is also part of Biocoding Adding and removing :) but everyone has hes own opinion =)