RimWorld

RimWorld

76 ratings
All-Tech Melee
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
259.309 KB
5 Apr, 2022 @ 4:38am
3 Nov, 2022 @ 9:21pm
12 Change Notes ( view )

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All-Tech Melee

In 1 collection by Endears
Big-ish pack for my playthrough
457 items
Description
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
Popular Discussions View All (2)
4
17 Oct, 2022 @ 5:15am
PINNED: Weapon suggestions
Endears
0
1 May, 2022 @ 6:00am
PINNED: Balancing
Endears
44 Comments
Rassmond 1 Mar @ 12:27pm 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 18 Feb @ 6:46am 
What's ETA on knoife?
Cluric 17 Apr, 2024 @ 9:20am 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 11 Apr, 2024 @ 11:11am 
Does this mod work for 1.5?
Bambaryła 12 Feb, 2024 @ 9:47am 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [author] 3 Nov, 2022 @ 9:20pm 
@Victor sure
Victor 3 Nov, 2022 @ 5:35pm 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 30 Oct, 2022 @ 4:12pm 
thanks mate,finally able to play my wakanda run
Endears  [author] 30 Oct, 2022 @ 6:18am 
i have added a tag for 1.4
Bocchi the Deep Rock 29 Oct, 2022 @ 9:00pm 
is there any plan to update this to 1.4?